Current Updates with MME Export

Started by Jumpin Jack Flash, Apr 06, 2017, 07:44 PM

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Jumpin Jack Flash

?   Class Updates:
o   Rangers
   Reduced to 220% exp
   Regeneration moved ?back? to Druid-1
o   Thieves
   Class Stealth +20
   Picklocks +10
   BS Min +5 / Max +10
   Increased to Combat 3
   100% Exp Chart
o   Gypsy
   Combat 3
   190% Exp Chart
o   Missionary
   Combat 3
   190% Exp Chart
o   Bard:
   200% Exp Chart
o   Paladin
   6-10 HPs
o   Warlock
   150% Exp Chart
   5-8 HPs

?   Item Updates:
o   Large Silvery Cross and Copper Cross properly set to negate Nebo Secondary, but not Necromantic Bolt
o   Rod of Might set to all alignments (was neutral only)
o   Quarterstaff set to Mage/Mystic usable
o   Silver Casket from Delf Queen fixed to not self-destroy on cleanup
o   Blackwood Staff drain reduced from 99% to 50%
o   Thrag Heart drop rate increased to 50%
o   Serpent Scourge altered to 1H-Blunt weapon (from 2H-Sharp) and increased from Mag-1 to Mag-2
o   Dwarven Work Boots upgraded
   Added +1 AC
   Added +3 Accuracy
   Reduced encumberance from 200 to 150
o   Silvery Mace Upgraded
   Mag-2 Weapon
   Price reduced from 1 Runic to 20 Plat
o   Katana, Daikatana, Hellblade and Deathcoil drop rates increased to 25%
o   Runic Warhammer moved to Mag-3 to provide more choices for Mag-3 Blunt pre-level 30
o   Turtle shell drop rate increased to 20%
o   Red Enameled Scalemail reworked:
   Altered to Chainmail
   Weight reduced to 800
   Dodge set to -3
o   Caster Sashes Added as drops to bosses:
   Curio Shop ? Sash of the apprentice
   Nomad Chief ? Sash of the learned
   Goru-Nezar ? Sash of the mage
   Dark-Elf Queen ? Sash of the arch-mage
   Raksasha Rajah ? Sash of the Wizard
   Demoness Irikani ? Sash of the arch-wizard
   Gnaj ? Sash of the elder wizard
   Ozrinom ? Sash of the ancient wizard
   Zanthus the Lich ? Sash of the master wizard
o   Golden Snake Earrings given +5 Accy and +5 S/C
o   Silver Ring +5 Mana Rgen, removed from mummy drop
o   Skull Sword enhanced
   8-22 damage, BSMIN +5/BSMAX +15
o   Lifestealer altered to 1H and speed slowed to 1700
o   Onyx Earrings: removed cursed flag (deleted -Illu and -Percep), added +10 mana regen and increased from level 30 to 40 restricted
   Sellable/buyable in Arly general store
o   Spider Silk Robes given +10 dodge
o   Snakeskin Boots added back to game:
   2/.5 AC, +5 Stealth, negates mermex/swamp/serpentkin poison
   Dropped by huge pulsating cocoon
   Silk
o   Bow Weapons enhanced:
   +1 AC
   +10 BS Accuracy
   Minimum Damage increased +2 for shortbows, +3 for longbows, +4 for X-Bows and Magical Bows
   Silvery Longbow upgraded to HITMAGIC-2
?   Non-magical so witchy?s can still use, but will hit MAG-2 monsters for all other classes
o   Beholder eye and Orc Heads no longer delete @cleanup/maintenance
o   Bard Cloak fixed to allow use of spell.
o   Giant Crab Shell encum. reduced from 170 ? 120
o   Black diamonds now sellable/buyable at Sarkhee?s Jewelry (25 gold per diamond at 50 Charm)
   These will not rgen, only stock the ones which are sold, MAX: 150
o   Malachite Ring: +10 S/C (curse removed)
o   Ruby Earrings updated, Max Dam +1
o   Iron Earrings updated, A/C +1
o   Amethyst Pendant Updated: added +1 A/C and +5 ACCY
o   Dark Onyx Ring updated: removed -ILLU and EVILONLY flags
   Item now available in game
o   Snakeskin boots remove not gettable not droppable and destroys on death flags
o   Onyx earrings remove the not droppable flag
o   Aged desk remove del@maint flag
o   Change room outside oz to 5 minute regen  17 2235
o   Put alder chest on spectral mage 10% drop
o   Add astral staff to one of the recyclers
o   Increase drop rate on high druid ? 10%
o   Remove shadow master from blackwood forest regen rooms
o   change room 16 2142 to room type lair so cocoons will regen there
o   increase drop rate on cobra earrings and shimmering papyrus (5%)
o   remove del@maint flag from shimmering  qnd silvery scroll
o   468 frothing pink potion max damage +3
o   471 white potion prev +10
o   467 yellow potion alterspdmg +10
o   608 glowing crystal flask remove the negatives
o   1660 bubbling blue potion Dispell (BlindUser) -- RemovesSpells(globe of darkness(440), darkness hits(443), darkness(933), infernal darkness(1102), monster dark plague(1113), sandstorm(1310))
o   1658 yellow potion..change name to glowing yellow potion change description try alter spell damage +20
o   1659 crimson potion mr+20
o   1661 oily potion dodge +10 / 25 rounds
o   1662 grey potion heal 200 to 300
o   1663 sickly green potion change to glowing green  potion change description speed +80 crits +5
o   1665 rainbow potion rfir +20 rcol +20 rlit +20 rston+20 for 60 rounds
o   nexus spear to level 60 from 45
o   titanic stone maul to level 60 from 45
o   wbs from 20-65 to 20-60 to limit smash some
o   second ganghouse guard for summoning...stationary...did the increased max area stay? (Done!)
o   1528 silverwood helm reduce to level 20, remove stoneskin spell..redundant if we give rangers stone...add druid to class list...give +3 acc
o   Negatives removed from evil weapons:
o   Soulsword
o   Hell Flail
o   Hellblade
o   Demons Maw
o   Demon-carved halberd
o   Brimstone Hammer
o   Removed drain spell on Fangblade
o   heavy black rod..remove the -8 acc
o   negatives removed from beastly claws
o   increase rod of might limit since its all alignments now? (x3)
o   GJR placed in general store (currently free, rgen 2 @100% every hour)
o   spiked collar remove the curse add 2 acc
o   change lotd death spell 916 to illu+999 and removespell 440
o   meteorite rod..add mana regen +10%
o   heavy bone mace..increase stun to 10%
o   put fluked trident to regen in thuluks axes (1 Max, rgen 1 @ 20% every 4 hours)
o   skull wand damage 8 to 18, mana regen +10
o   rune-etched sceptre mag-3 SC +5 mana +10
o   rune carved staff mag +2 4-13
o   thunderstaff remove mage only mag-3
o   withered walking stick change description from thin to thick stick..mag-5 10-20 2000 speed
o   bladed staff price set to 500 gold, same as glowing warhammer
o   frost scepter open to all classes 5-17
o   prismatic claymore in tower shops
o   golden broadsword 7 to 17 damage
o   add warlock to classes for soulblighter
o   dwarven-craft hammer mag-3
o   kopesh sword 6-17
o   elven war-spear 9-18
o   golden sickle 6-14
o   war mattock put in colins 5-15
o   obsidian greatsword level 75 Magical +5 -- Casts: [dark fire(172), Damage 1 to 6, 100%]25-85 4000 speed dropped by demon lord..mag-5..change demon lord weapon in dats limit 3
o   adantite scimitar put in tower 1 handed 5-21 1700 level 20/Mag-2
o   vorpal katana in tower 1 handed
o   kai battle staff level 75 dropped by nahr 1006 a/c +3/0 mystic ju +5 10-30 3000 speed
o   star hammer level 75 speed 3200 limit 3 drop from golden phoenix
o   nexus blade level 75 drop from 1028 handsome man limit 3 3500 speed
o   staff of power drop from lorzina in hedge maze level 75 mage, druid, priest mana regen +30 mana +50 mag-5 10-40 2500 speed lim 3
o   cosmic staff drop from dark mage, change to level 50 usable by mage, priest and druid mag-5 limit 3 10-40 2500 speed limit 3
o   ivory crozier  dropped by nahr 1009 mag-5 2500 speed lvl 75 mana regen +20 mana +50 14-48
o   deathblade drop from angelic hunter level 75 EvilOnly +210, Magical +5,15-50  3500 speed BsMaxDmg +30, BsMinDmg +20 -- Casts: [absorb(950), DrainLife 5 to 20, 33%] - change his weapon in dats
o   sadamune- remove the - from the name level 75 ninja 25-85 drop from nahr 1005 100% bs min +20 bs max +20 4400 speed
o   ethereal chakram put in lost city weapons
o   serrated scimitar drop from brigand chief..drop 10% change weapon on boss in dats
o   item 365 kusari gama 8-21
o   put black potiom and golden vial in gnome alchemist shop
o   increase the quantity of turq pots in both gnome and temple
o   spell serenity remove then -5 max damage its a penalty the mage and druid spells dont have
o   reduce training key to 1 hour regen and 3 in stock
o   reduce 1086 cloaked figure to 10000 exp
o   silverwood staff dclaw and crozier to lim 3
o   remove curse from bleeding main-gauche
o   put item 1483 displacer beast cloak in dreary shop..priced near  a runic maybe?
o   remove the -10 dodge from ivory bracers...and the curse
o   templar greatsword 10-30
o   platinum greatsword 10-35 +5 acc crits +2
o   make gnome commander stationary
o   #332  padded vest AC/DR: 6/.3
o   #: 9, Name: grey robes  AC/DR: 7/.4
o   #: 273, Name: red robes   AC/DR: 7/.4
o   #: 274, Name: black robes  AC/DR: 7/.4
o   #: 275, Name: white robes  AC/DR: 7/.4
o   #: 276, Name: green robes  AC/DR: 7/.4
o   #: 277, Name: blue robes   AC/DR: 7/.4
o   #: 278, Name: violet robes   AC/DR: 7/.4
o   #: 279, Name: yellow robes  AC/DR: 7/.4
o   #: 280, Name: orange robes    AC/DR: 7/.4
o   #: 289, Name: silk robe   AC/DR: 8/.5
o   #: 1346, Name: wedding gown  AC/DR: 7/.4
o   #: 410, Name: gilded robes  AC/DR: 9/.4
o   #: 411, Name: runed robes AC/DR: 9/.4 +10 mana regen
o   #: 118, Name: high-necked robes AC/DR: 10/.5
o   #: 752, Name: black silk robes  AC/DR: 10/.5
o   #: 1262, Name: spider silk robes AC/DR: 10/.5 +10 hp +10 dodge
o   #: 853, Name: prismatic robes  AC/DR: 10/.5
o   #: 858, Name: astral robes  AC/DR: 12/.6  Dodge +5
o   #: 862, Name: silversilk tunic  AC/DR: 15/.8 Dodge +10
o   shimmering white robes C/DR: 12/.6 +10 mana regen notevil
o   sacrificial robes C/DR: 12/.6  +10 mana regen
o   crimson blood robes 16/.8 mana regen +40
o   golden sun robes 16/.8
o   black stained tunic, 12/.6
o   black embroidered robes, 10/.5
o   black ninja robes, 9/.4 +2 dodge
o   ninja battle armour 13/1.3
o   winged sandals 2/.1 quickness +50
o   black silk slippers 2/.1
o   prismatic slippers, 2.5/.1
o   astral slippers,  3/.1
o   silversilk slippers 4/.2
o   enigma slippers remove mana regen increase ac to 2/.1 lim 3
o   cotton gloves, 1.5/1
o   silk gloves, 2/.1
o   fur gloves, 1.5/.1
o   white satin gloves, 2/.1 notevil
o   black silk gloves, 2/.1
o   prismatic gloves, 2.5/.1
o   astral gloves, 3/.1
o   silversilk gloves 4/.2
o   enigma gloves remove mana regen lim 3
o   hooded mask, 2/.1
o   dented wizard's hat, 2/.1 lim 3
o   executioner's hood, 1/.1
o   barbed circlet, 1/.1 add negate spell 1027 and change scarecrow fear to 1027
o   silver hood, 1/.1
o   gnomish fish-helm, 1/.1
o   holy miter 2/.1
o   skullcap, 2/.1
o   runed cowl, 2/.1
o   iron crown, 3/.1
o   black dragon hood, 2/.1
o   golden headdress, 4/.2
o   dusty tricorne,  4/.2
o   jeweled turban 5/.3
o   cloth pants, 2/.1   
o   silk trousers, 2.5/.1
o   black silk pants, 3/.1
o   prismatic trousers, 3.5/.1
o   astral trousers, 4/.1
o   spider silk trousers, 4/.1 non-lim
o   multicoloured sash, add item dodge +2 1/.1
o   beaded belt, 1/.1
o   silver belt, 1/.1
o   leather belt, 1/.1
o   black leather belt, 1/.1
o   midnight sash, 1/.1
o   golden belt, 2/.1 max damage +3
o   fine platinum chain, 2/.1
o   ogre-skin baldric 2/.1
o   belt of faith 2/.1 max damage +3 lim 3


?   Spell Updates:
o   Spell Mod installed with Mob Spell fix
o   RCOL/RFIR are now stackable for mage/druid
o   Priestly Items
   Protection from Evil and Holy Aura are no longer stackable
   Sacred Bastion and Hellfire Shield set to provide a standard +20 AC and +5 DR
o   RLIT moved to Mage-1 from Mage-3 to coincide with RFIR and RCOL being Mage-1
o   Increase stocks in orfeo on the max 1 spells
o   Remove the variability in the +enc on trav
o   Put hp tick back on song of battle..+1 or +2

?   Miscellaneous Updates:
o   Zanthus updated to be re-visitable as many times as you want, but will only get quest EXP from first time.
o   Vary the Level-15 Quests
   High Druid ? Level 12 Quest, 150K exp
   Ice Sorceress ? Level 14 Quest, 250K exp
   Golden Chalice ? Level 18 Quest, 250K exp
   Phoenix Feather ? Level 15 Quest, 750K exp
o   Orfeo Shop set to 275% markup
o   Sheriff Lionheart no longer charmable
o   Reduce Goru/Beholder Rgen times
   Goru reduced to 200K Exp, 4 hour regen
   Beholder 150K Exp, 4 hour regen
o   Dwarven Guards/Royal Soldiers changed to neutral and stripped of summon spell
o   Minotaur Champ/Chest rgen timers changed to 24 hours
   Dropped items sell prices adjusted to 16% of former value
o   Effects of FRAIL in Mod-9 reduced to a more manageable level
o   Titan spell shop adjusted to 3 max with 15% rgen for each spell
o   Eye of the Beholder ILLU spell value altered from 9999 to 999
o   Banshee wail reduced from 80 rounds to 20 rounds
o   Set racial stats to GMud standard
o   Black Fortress:
   Key bosses set to 18 hour rgen
   Blood Champ set to 20 hour rgen
o   4th Quest ? Level 40, 40M exp
o   Reduce Other Side Quests
   Appy Quest ? Level 25, 2M exp
   Appy Quest set to not destroy, so multiple uses per day
   Adult Red Dragon ? Level 35 Quest, 10M exp
   ARD Regen decreased to 15 hours
o   Skali?s Armor shops raised to 300% markup
   Makes it more difficult to get that first set of plate armor
o   Smaller bosses given chest drops
   Gnoll chieftain
   Nomadic Chieftain
   Others
o   Cash drops on storm giants and necromancers reduced
o   Revised the golden locket quest
o   Leprechaun cash drops reduced
o   Tasloi Shaman increased drop rates on spider silk gear
o   Pickaxe has 5% chance of breaking when used in diamond mines
   Diamonds ARE the hardest substance known to Dwarves!
o   Harpy Queen added to game in Harpy Aerie. 
   Drops harpy feather needed for later quest
o   Mamba regen ? 23 hrs

   Areas edited to add more lairs:
o   Slums: more lairs added/more cultist lairs added
o   Crumbling Tunnels: 34 lairs added
o   Elite orc guards increased from 260 to 400 exp (orc mansion)
o   All sewers upgraded with more lairs
o   Kobold caves increased from 13-24 lairs
o   Deep Jungle
o   Tasloi entry area (in penis area on map)
o   Mermex Caves
o   Umber Hulk Caves
o   Lost City (more 1x Shaman lairs added)
o   Catacombs
o   Gold Mines
o   Quaggoths
o   Redstone Tunnels (Stone Elementals area expanded, lairs added 1x and 2x)
o   More Gladiator/Captain lairs added to northern and southern area of Goblin Caves
o   Dark House caverns lairs increased, and tentacled abom?s around pool added
o   Obsidian Passages (red dragons) lairs increased, timers reduced
o   Mossy Tunnels lairs increased
o   Ogre Camp near Ancient Ruins, lairs increased
o   Dying Grove lairs increased
o   Graveyard lairs increased
o   Added a tunnel system connecting Slums Sewers to Rhudar Sewers, with lots of lairs in between.
o   Room below Newhaven Arena connected to arena
   2nd Arena room in Newhaven.  Room was always there, just never accessible.
o   Earthen Mounds lairs increased
o   Limestone caverns lairs increased
o   Cave worm area under black house upgraded (more lairs)
o   Additional lairs added to Sandbar
o   Added mercenary lair at ?snap chains? area in slums, with boss
   Merc Captain drops wooden box
o   Added Brigand Camp in Dteeth hills, near eastern portion of map, off main road
   Brigand Chief drops wooden box
o   Spectral Knight area, Lairs added
o   Non-rgen rooms fixed in Blackwood Forest area
o   Serpentkin area: Lairs Added
o   Wererat area: Lairs Added
o   Ancient crypt lairs increased, fine broadsword drop decreased from 2% to 1%
o   Slimworms Area, Lairs Increased
o   Dark-Elf City
   Royal Guard lairs added to storage areas on bottom level
   Dark-elf mages increased to 2400 exp
   Dark-elf Priestess? increased to 1800 exp
   Warlocks moved to 1200
   Faithkeepers to 1000
   Temple Lairs increased, mutant spider removed from index
o   Smuggler/Thief lairs added to Straw Passages
o   Hilltop Fortress lairs increased
   Giant War Dogs removed from lairs outside warpens (in fortress)
o   Bountiful Oasis (both)
   Handsome Man/Beautiful Woman lairs increased
o   Diamond Mines:
   Added more lairs
   Increase EXP rates
   DF Malivek put on unique index and confined to extreme NE portion of diamond mines
o   Old Mines:
   Add more lairs
   Increase EXP rates
   Reduce mob# in lairs
o   Lairs added to cleared fields outside town gates

Link to MME Export:  https://drive.google.com/open?id=0BzOz6_4ex-H2ajZmVmNYRDFRcEU

Vile

Will these changes be in pvp also? I say go for it  ;D

The only one I don't like is having GJRs in the game.

Jumpin Jack Flash

Quote from: Vile on Apr 07, 2017, 03:34 AM
Will these changes be in pvp also? I say go for it  ;D

The only one I don't like is having GJRs in the game.

GJR's will not be incorporated into the PVP realm.  Other than that, folks can try out the updates in the PVE realm and decide on which ones they would like to see in PVP side.

Greater

#3
Some notes:

1. Last I knew, cosmic staff spell doesn't work on Gmud. Years ago I had one genned for me by Gardner and the spell never worked.

2. You may want to revisit your changes to Priest armor spells (Sacred Bastion, Hellfire Shield). Not only is this nerf extremely significant, it actually makes those two spells worse than the base level 11 priest      armor spells. Not sure why this nerf is even being put in, as it significantly cripples priests defensively combined with the nerf to prev + aura. It's essentially a 30+ AC nerf vs most monsters.

3. Blackwood Staff drain reduced from 99% to 50% - While I understand blackwood staff isn't everyone's cup of tea, this nerf makes it effectively useless as an item to build a completely different styled caster class around. This item wasn't overpowered as only casters can use it. Last I checked, all 3 caster classes combat is basically awful until late game as is. More options for unique builds are a good thing, and this simply destroys a build opportunity.

4. While I appreciate the nerfs to necromancer cash drops, the most glaring and obvious issue still exists. One person scripting here can flood the realm with 1000s of chests, potions, wands, and items. In my opinion it would be wiser to remove golden box from this mini quest turn-in and simply up the drop rate of chests from all chest dropping bosses. It makes much more sense for bosses to frequently drop chests than for an easy monster that can be killed in one spell or backstab.

5. remove the -10 dodge from ivory bracers...and the curse - In their standard form, the ivory bracers offer a tradeoff between damage and defenses. This change elevates this cheapo item bought in slums to essentially the standard choice of bracer for most classes for the entire game.

6. enigma slippers remove mana regen increase ac to 2/.1 lim 3
    enigma gloves remove mana regen lim 3 - You're essentially removing the available mana regen to complete a 2 kai tick at level 50, and moving it to a limited weapon drop off Nahr that is level 75. This is a bit harsh for the highest exp table class in the game.

Been super busy so I haven't had time to fully analyze the MME export. I'll post more in the next few weeks.


Jumpin Jack Flash

All of your comments will be analyzed and re-visited, so please keep them coming.

Vile

Any chance the PVP kill message could be altered to show everyone who had engaged, not just the person who dealt the killing blow?

XXX, YYY, ZZZ just stabbed AAA!


Jumpin Jack Flash

Quote from: Vile on Apr 08, 2017, 01:31 AM
Any chance the PVP kill message could be altered to show everyone who had engaged, not just the person who dealt the killing blow?

XXX, YYY, ZZZ just stabbed AAA!

Interesting concept, I'll ask Vitoc how much work this would be to code in.

Winterhawk

2 quick answers

First the summoning bone quest will be rewritten in the text block to make the reward a % of chance not the 100% it is now as it is a significant issue that is on the list to be dealt with. It will probably end up being a 10% chance for a chest and higher % chance for some other items.

Second the enigma gear mana rgen is being removed because a quest all mystics can do will increase kai regen to 2 and the extra 100 would be too much then. We are still deciding what level the quest will be.

Greater

#8
Quote from: Winterhawk on Apr 08, 2017, 11:44 AM
2 quick answers

First the summoning bone quest will be rewritten in the text block to make the reward a % of chance not the 100% it is now as it is a significant issue that is on the list to be dealt with. It will probably end up being a 10% chance for a chest and higher % chance for some other items.

Second the enigma gear mana rgen is being removed because a quest all mystics can do will increase kai regen to 2 and the extra 100 would be too much then. We are still deciding what level the quest will be.

Cool, thanks for the explanation. I'm a fan of many of these changes, so I hope you guys don't take it too personally when I poke at a few of em.

I do want to say that I see a lot of reasons to be a caster right now, and not as much equality on combat classes (although the new 1h are great besides starhammer which is less than lackluster). I would suggest maybe revisiting some of the level requirement scaling on some of these items, as in some cases the requirements simply seem too high. Alternatively, maybe they could be left as is with a new tier of 65-70 items to fill that gap. We all know the leveling doesn't go so fast for most classes at 65+, so a 65 item could easily find itself being used til 80+ when it's worth changing to the 75 tier.

It would also be nice to see some real end game scripting options that can compete with the glaring standouts. While it's cool that a solo caster with a healer can make 12-15 mil/hr in Gremlins, it's not exactly balanced compared to the choices for most other classes. Rather than nerf this place it'd be nice to see some options that can compete along side it for non-roomers.

Winterhawk

There are more things to come, including new sets of craftable armour sets for all armour types at level 60 and 80 as well as more weapons. Also bear in mind this list and the mme export are pre-testing stats..I expect to do extensive actual play testing on these before they are singed off as final. Many of the items looked at and adjusted came from this forum so please continue to post any concerns and questions.

Winterhawk

Hayden

Good Job on the updates...Like the changes on the (bad) potions and worthless items.
Should also add the weapon: jeweled adamantite ninjato (1739), dropped by Remik of the Ebon Blade.
According to my MME v1.8.2, it has an item # associated with it but not linked to a weapon.

Winterhawk

That one will be part of the "do something with Remik" portion of our plans :)

Blake

Good stuff guys.  Thanks for all your hard work.

Glad to hear that GJR's are staying out of the pvp realm.

I would personally prefer that you kept things like the AR bosses (Goru/Beholder) to 24 hour rgen times, as well as keeping the Appy a single day respawn.  These areas/rgen times/rewards tend to create conflicts as people try to rush to them at cleanup/check on them during the day, which (I think) is what we prefer as a pvp realm.  I imagine the idea is so everyone can get their 2nd quest/appy done... I think this could be solved by implementing a shop (maybe gh shops?) where you can sell the goru-head/eye that could then be purchased.

Anyway, haven't had a chance to really digest this all - but looks pretty good on the surface.

Greater

Quote from: Blake on Apr 09, 2017, 12:45 PM
Good stuff guys.  Thanks for all your hard work.

Glad to hear that GJR's are staying out of the pvp realm.

I would personally prefer that you kept things like the AR bosses (Goru/Beholder) to 24 hour rgen times, as well as keeping the Appy a single day respawn.  These areas/rgen times/rewards tend to create conflicts as people try to rush to them at cleanup/check on them during the day, which (I think) is what we prefer as a pvp realm.  I imagine the idea is so everyone can get their 2nd quest/appy done... I think this could be solved by implementing a shop (maybe gh shops?) where you can sell the goru-head/eye that could then be purchased.

Anyway, haven't had a chance to really digest this all - but looks pretty good on the surface.

Yeah, there are quite a few changes that probably should never make it to pvp realm. The boss spawn structure is fairly well designed from a pvp standpoint. Too short of timers totally removes the gameplay aspect of controlling bosses to keep your pvp enemies from advancing. There are some who would argue this "weapon" also has a place in PVE realms, but plenty who wouldn't.

mr sinister

what are the stats on the "caster sash" ?