MegaMUD does sometimes trip out in GreaterMUD

Started by ghaleon, May 23, 2006, 09:05 PM

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ghaleon

[HP=1121]:stash quarter                     
You stashed quarterstaff.                   
[HP=1121]:                                 
Newhaven, Narrow Road                       
Obvious exits: north, east, west, down     
[HP=1121]:sear                             
You notice quarterstaff.                   
[HP=1121]:                                 
Newhaven, Narrow Road                       
[Newhaven added to known items]             
Obvious exits: north, east, west, down     
[HP=1121]:                                 


Kinda odd. Could it be that the newlines in greater are in different places and megamud picks things up differently or something?
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ghaleon

Newhaven, Narrow Road
Obvious exits: north, east, west, down
[HP=1121]:help
Sorry, no help is available for that topic!
[help Sorry added to known items]
[HP=1121]:help stats
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[help stats Sorry added to known items]
[HP=1121]:
Newhaven, Narrow Road
Obvious exits: north, east, west, down
[HP=1121]:help stats
Sorry, no help is available for that topic!
[HP=1121]:help test
Sorry, no help is available for that topic!
[help test Sorry added to known items]
[HP=1121]:


???
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DeathCow

Yeah, Ive been getting a strange crash in megamud whenever it trys to connect for too long.

scratacorn

yeah, mega keeps crashin too. plus i get alot of the added items things. Someone was saying it was because of how quick the game is compaired to the majormud. the timming of moves between rooms?

ghaleon

Quote from: scratacorn on May 24, 2006, 07:56 AM
yeah, mega keeps crashin too. plus i get alot of the added items things. Someone was saying it was because of how quick the game is compaired to the majormud. the timming of moves between rooms?

That was me, and yes I do think that has something to do with it, but the bugs i was experiencing yesterday was something different entirely. I think that bug might be related more to different placements of newlines. Either before or after certain strings being sent.
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DeathCow

We'll have to do some investigation into this, for now its gonna keep happening.  It has a trigger event, i'm just never thoughtful enough to note it when it happens.