Hard Trainer 75+ Re-Write

Started by R1dic, Jan 12, 2019, 03:48 PM

Previous topic - Next topic

R1dic

Special Thanks to Redhawk\Buckles for the HUGE assist on this!

Give him some runic for all the time saved ;)


Episode 1, The Beginning
Advice: Bring a rope and grapple and have your training fees as well.

1. Go to Room 12,2368 <Ancient Fortress, Jail Cell>
2. Travel N, E, and E (12,2374)
***Warning: Proceed slowly due to various NPC mini-bosses that can spawn***
3. You want to kill the Angelic Hunter and loot the Ancient Key from this area. Each room has a chance to spawn the Angelic Hunter along with some other monsters.
4. From 12,2374, travel S, S, S (Bash/Pick, Fight Nahr), E (Regroup), NE, NE, N, W (use Ancient Key).
5. Go to Episode 2, The Hedge Maze.

Episode 2, The Hedge Maze
Advice: You will want someone who can disarm traps here or expect to take 350+ trap damage each room. Move slowly and heal up if nobody can disarm traps.

You are in Room 17,2868 <Hedge Maze>
1. From 17,2868, Travel N (Disarm Trap), N (Disarm Trap), N (Disarm Trap), SE (Disarm Trap), SE (Disarm Trap), W (Disarm Trap)
2. Fight the beautiful woman who will transform into Lorzina (Drops Staff of Power & Sash of the Ancient Wizard).
3. Kill Lorzina, collect the tree branch, and go E (Disarm Trap), NW (Disarm Trap), NW (Disarm Trap), S (Disarm Trap), S (Disarm Trap), S (Disarm Trap)
4. From 17,2868, Travel S (Disarm Trap), S (Disarm Trap), S, NE (Disarm Trap), NE (Disarm Trap)
5. Fight the handsome man (Drops Nexus Blade), collect the tree branch, and go SW (Disarm Trap), SW (Disarm Trap), N, N (Disarm Trap), N (Disarm Trap).
6. From 17,2868, Travel SW, W (Disarm Trap), W (Disarm Trap), W, N (Disarm Trap), N (Disarm Trap), E (Disarm Trap), E (Disarm Trap), N (Disarm Trap), E (Disarm Trap)
7. The withered tree in this room will take both tree branches and summon Azrandimon.
8. Kill Azrandimon to get the stone rook key.
9. Go W (Disarm Trap), S (Disarm Trap), W (Disarm Trap), W (Disarm Trap), S (Disarm Trap), S (Disarm Trap), E, E (Disarm Trap), E (Disarm Trap)
10. Open the door to the south with the stone rook key to fight the Majestic Dragon (Drops Dragon Plate).
11. Make sure you have no confusion, then go portal, teleporting to room 17,2980.
12. Go to Episode 3, Heaven and Hell.

Episode 3, Heaven and Hell
Advice: You won?t be teleported until you collect the Golden Rod and Black Spiked Ball from the Golden Phoenix and Demon Lord. Recommend making a loop for rooms 17,2970, 17,2973, 17,2974, and 17,2976 to make the slimey spiked key farming a bit more tolerable.

You are in Room 17,2980 <Ancient Fortress>
1. From 17,2980,  Travel W and enter the portal to enter the Heaven Portion - Golden Phoenix.
Welcome to the Floating Island (17,2901)
2. Say the command ?say king of spades? to see a flash of light.
3. Travel W, W, W, and ?say nightfall? to see a flash of light.
4. Travel S, S, S, and ?say h? to see a flash of light.
5. Travel N, N, N, N, N, N, W, S, S, W
6. Travel W and kill the Golden Phoenix (Drops Starhammer)
7. Grab the Golden Rod, and you will eventually teleport back to 17,2980. The items in the room are quickly swept away. If so, when you are ported: Head back to (17,2901) and go D, SE and you will find your items. Go NW, U, E to reach the next part.
8. From 17,2980, Travel E and enter the portal to enter the Hell Portion - Demon Lord (Note: This area has some farming in it).
Welcome to the Burning Valley (17,2944)
9. Travel S, E, Move Boulder, S, E, S, Move Boulder, E, N, Move Boulder, N, N, Move Boulder, N, N, Move Boulder, N, W, S, SW (17,2976).
10. Since you need a slimey spiked key to open the door to the W, you will need to kill a lot of spiked juggernauts in rooms, 17,2970, 17,2973, 17,2974, and 17,2976. You need 20 black spikes to make this key.
11. Once you have 20 black spikes, ?ask Demon Imp spikes? in order to get the slimey spiked key.
12. Use the key to the W and kill the Demon Lord (Drops Dread Harvest & Obsidian Greatsword).
13. Grab the Black Spiked Ball, and you will be teleported back to 17,2980.
14. Talk with the Demon Imp and say ?ask Demon Imp return?, and he will take the Golden Rod and Black Spiked Ball.
    - Pro Tip: If you're not interesting in moving forward with the other bosses, you can "ask Demon Imp back" and you will be teleported to Room 12,2368 <Ancient Fortress, Jail Cell>
15. You will then be teleported to 17,3090 to fight the Great Hydra and 2 massive hydra heads (buffs are stripped, so be prepared).
16. Once they are dead, go portal will bring you to 17,2982 <Grand Hallway> and strip all your buffs again.
17. Go to Episode 4 for the trial areas or go to Episode 5 to continue with Hard Trainer or go to Episode 6 to immediately train if you are Rune(152) flagged.

Episode 5, The Final Showdown
Advice: This guide is mainly for doing the Hard Trainer. This section will be very limited in information. You will need a diverse group of Magic (to kill red sphere) and Melee (to kill blue sphere) for this area. Having a roomer for this area is heavily recommended. Most bosses are do not follow, including the sphere Nahr. Thus, walk out of the room if HP get too low. Note some mobs do hold.

You are in Room 17,2982 <Grand Hallway>
1. To the SW (Magic), S (Fighter), and SE (Stealth) are class specific areas. These will be skipped for this write-up. Please read below for Episode 4.
2. You must be level 76 to proceed N(17,3005) down the grand hallway. If you have just attainted level 75, continue scripting until 76, where you will want to complete the Episode 4 trainer to reach 76. You may also accomplish this by going to the Easy Trainer as well.
3. From 17,2982, Travel N(17,3005), N(17,3006), S(17,3010), N(17,3013), N(17,3014), S(17,3015), S(17,3080), S(17,3083), N(17,3084), N(17,3086). To the next N is Nahr and 4 colored spheres.
4. Kill Nahr and the 4 colored spheres. Type ?sit throne?.
5. Sitting on the throne will take you to 12,2378, strip all of your buffs, and then summon Nahr to fight again. Once Nahr is killed, another Nahr will spawn.
6. Once both Nahrs are killed, you will be teleported to the Platform of Stars (12,2381).
7. You may now train with the Spacelord, and the Hard Trainer is completed. Important: Check your abilities by typing 'abil'. You should now be flagged with Rune(152). This will allow you to train at the Universal Trainer without fighting a single boss!

Episode 6, Smooth Sailing (Quick Training)
Note: So, you beat the final Nahr and you have been flagged with Rune(152). Do you still need to kill the other bosses or the class specific bosses to train? No, not until you reach level 85. If you have not killed the final Nahr bosses and gotten to Spacelord, then this section does not apply to you.

Start from the entrance of the Ancient Fort, Jail Cell (12,2368)
   - Pro Tip: You may also start at 17,2982 <Grand Hallway>, then simply walk E
1. From 12, 2368, Travel N (Bash/Pick), E, N (Bash/Pick), go portal, E
2. You may now train at the Adventurer?s Guild, Universal Trainer. This trainer will train you from Level 76-85.
3. When you reach level 86+, you will need to train at the Spacelord (12,2381)

Episode 4, The Fighter Hall
Advice: This area is for Witchhunter, Warrior, Paladin, Cleric, Mystic, and Ranger classes. If you are doing this solo, you may want to bring potions just in case.

To begin, from Room 17, 2982 <Grand Hallway>, Travel S, S, S

You are now in Room 17, 3057 <Marble Room, White Square>
1. From 17, 3057, Travel S, S, E
2. Kill the White Guardsman (17, 3067) and collect the White Pawn item
3. From 17, 3067, Travel N (white pawn will be taken), N, E
4. Kill the Black Knight (17, 3070) and collect the Black Knight item
5. From 17, 3070, Travel E (black knight will be taken), S, S
6. Kill the White Bishop (17, 3073) and collect the White Bishop item
7. From 17, 3073, Travel S (white bishop will be taken), S, W
8. Kill the Black Rook (17, 3076) and collect the Black Rook item
9. From 17, 3076, Travel N (black rook will be taken), W, W
10. Kill the White Queen (17, 3065) and collect the White Queen item.
11. From 17, 3065, Travel W (white queen will be taken), N, N
12. Kill the Black King (17, 3061) and collect the Black King item.
13. From 17, 3061, Travel N (black king will be taken and take you to 17, 3189).
14. From 17, 3189, Travel S, S
15. Kill the White Guardsman (17, 3173)
16. From 17, 3173, Travel S
17. Kill the White King (17, 3164) and collect the Crown Key.
18. From 17, 3164, Travel N, N, N and use the Crown Key to open the door to the North and travel N.
19. From 17, 3197, Travel W, N, N
20. Kill the Black Guardsman (17, 3212)
21. From 17, 3212, Travel N
22. Kill the Black King (17, 3220) and enter the Nexus Portal
23. You are now in 17, 3028
24. Find Nahr in this this linear S-shaped area. Nahr can spawn in 17, 3029, 17, 3035, or 17, 3033.
25. Kill Nahr (Kai Battle-Staff) to collect the Helmet Key
26. Take the Helmet Key to room 17, 2939 and go N.
27. You may now train at the Adventurer?s Guild, Universal Trainer. This trainer will train you from Level 76-85.

Episode 4, The Caster Hall
Advice: This area is for Priest, Mage, Druids, and Warlocks classes. Make a macro for 'summon shard' to make your life a lot easier and to avoid taking unnecessary damage and 'gather ore' to make collecting the Nexus Ore a lot less painful.

To begin, from Room 17, 2982 <Grand Hallway>, Travel SW, SW, SW

You are now in Room 17, 3141 <Amber Fortress>
1. From 17, 3141, Travel E, S, S, W, S, E, S
2. Kill the Inquisitor and collect the Sapphire key
3. From 17, 3148, Travel N, W, W, S, W, N, N
4. Kill the Inquisitor and collect the Iron Key
5. From 17, 3154, Travel S, W
6. Kill the Inquisitor and collect the Stone Key
7. From 17, 3156, Travel N, N
8. Kill the Inquisitor and collect the Ruby Key
9. From 17, 3159, Travel N, E, E, S
10. Kill the Inquisitor and collect the Amber Key
11. Use the Stone Key to open the door East of you
12. Travel E and type Summon Shard (Warning: Room Damage). You want an item called Quartz Shard from here.
13. Once obtained, Travel W, N, W, W, S
14. Use the Sapphire Key to open the door East of you
15. Travel E and type Summon Shard (Warning: Room Damage). You want an item called Sapphire Shard from here.
16. Once obtained, Travel W, W, S
17. Use the Amber Key to open the door South of you
18. Travel S and type Summon Shard (Warning: Room Damage). You want an item called Amber Shard from here.
19. Once obtained, Travel N, E, S, E, N, E, E, S
20. Use the Ruby Key to open the door West of you
21. Travel W and type Summon Shard (Warning: Room Damage). You want an item called Crimson Shard from here.
22. Once obtained, Travel E, N, W, W, S, W, N, N
23. Use the Iron Key to open the door East of you
24. Travel E and type Ask Prisoner Return. This should provide you with a Multicoloured Staff and teleport you to 17, 3231.
25. From 17, 3231, Travel any direction you want (N, E, S, W) and type Gather Ore until you have 10 Nexus Ore
26. Once you have 10 Nexus Ore, Travel back to 17, 3231 and Equip and "use" the Multicoloured Staff. This will create a Nexus Portal for you to enter. (Warning: Rest/Med up before entering)
27. Entering the portal will teleport you to 17, 3236 and summon Nahr for you to fight.
28. Kill Nahr (Ivory Sceptre) to summon another nexus portal. Enter this portal.
29. You may now train at the Adventurer?s Guild, Universal Trainer. This trainer will train you from Level 76-85.

Episode 4, The Stealth Hall
Advice: This area is for Thief, Ninja, Missionary, Bard, and Gypsy classes. It may be helpful to make a macro for 'steal from figure'. Most doors in this area will need to be picked.

To begin, from Room 17, 2982 <Grand Hallway>, Travel SE, SE, SE

You are now in Room 17, 3036 <Shadowy Passage>
1. At 17, 3036, type 'steal from figure' or kill cloaked figure until you get a pearl.
2. Kill it to spawn another cloaked figure, kill it as well and collect the moonstone.
3. Travel E.
4. Type 'steal from figure' or kill cloaked figure until you get a diamond.
5. Travel W, N and then type 'put diamond in hole'
6. Travel S, E, N and then type 'put pearl in hole'
7. Travel S, E and type 'steal from figure' or kill cloaked figure until you get a marble.
8. Travel N and type 'put moonstone in hole'
9. Travel E, S and type 'put marble in hole'
10. Travel N, N, and you are now in 17, 3044 <Dark Passage>
11. Travel W (Disarm Trap), N (Disarm Trap), N (Disarm Trap), W, S (Disarm Trap), SW (Disarm Trap)
12. You are now in 17, 3055 <Glowing Chamber>. Type 'grab crystal' (Warning: Damage)
13. Travel E (Disarm Trap), N, N (Disarm Trap), E, E (Disarm Trap), S (Disarm Trap), S (Disarm Trap)
14. You are now in 17, 3045 <Glowing Chamber>. Type 'grab crystal' (Warning: Damage)
15. Travel N (Disarm Trap), N (Disarm Trap), W, and you are now in 17, 3048 <Dimly Lit Room>
16. Talk with the old thief eventually saying 'ask thief return' to port you to 17, 3019 <Dank Alleyway>
17. From 17, 3019 <Dank Alleyway>, Travel N, E, S, S and fight Nahr (Sadamune) to get the skull key for the door.
18. You may now train at the Adventurer?s Guild, Universal Trainer. This trainer will train you from Level 76-85.

Extra Information
- Shards poof when you teleport. Keys poof at cleanup. Most keys are 3x use. The ancient key weighs a ton, so ditch it when you're done with it.
- The Easy Trainer can be found under Trainers -> Easy Trainer Demon Imp. Make sure to bring about 80 runic. This area is completely optional.
- If you visit the Easy Trainer: Stop MegaMud a couple rooms from the end (then walk by hand) so you don't accidentally walk in to the Scorching Desert.
- If you end up scripting the bosses on auto, please leave the non 'loot' on the ground (tree branch, golden orb, black spiked ball, opal-studded key)