An overhaul of races: let us choose our parents

Started by pentagruel, Sep 24, 2009, 12:42 AM

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Gardner Denver

Umm...  isn't 105 the average if 60 is the low end and 150 is the top end? :)  (60+150)/2=105 last time I looked

pentagruel

Quote from: Gardner Denver on Oct 06, 2009, 02:13 AM
Umm...  isn't 105 the average if 60 is the low end and 150 is the top end? :)  (60+150)/2=105 last time I looked

yeah, if you stuck ogre+halfling, youd get something with max 105 str, which is very reasonable.

pentagruel

#17
Back to race drawing board:

           S      A   I   W  H  C
Human   40   40  40   40  40   40
           100 100 100 100 100 100
Dwarf    50   30   30   60  50  20
           110   90  90  120 110 80   
Kang     60   30   30   50  50  20
           120   90  90  110 110 80
Orc        50  40   30   40  60  20
           110  100 90  100 120 80
Elf         30  50   50   30  20  60
            90  110 110  90  80 120
Ogre      70  20   20   20  70  20
           150  60   70   70 150 70
Nekojin  40  60   40   20  30  50
           100 130 100  80  80 110
Gaunt     40  50   60   40  20  30
           100 110 130 100 70  90
Halfling  20   70   20   40  40  40
             60 150  90  100 100 90
Gnome  30   50   40   40  50  30
             90  110 110 100 100 90
Goblin   20   60   50   40  40  30
             70  130 110 100 100 90


Any other suggestions for races?

So here are some examples of mistures:
Neko-Ogre   55  40  30  20  50  35
                   125 95  85  75 115 90
Perhaps a little over powered, but not much different from a Kang/Horc.





The Crazy Animal

Not to put a spanner in any of this but it might be interesting to look at it at from a multi-generational POV where some first generation mixes might not work or be detrimental but pay off in the long run. Or perhaps even genetically where you might have a 1:4 to 1:2 to 1 chance of landing a particular ability trait or even further odds landing a trait combination.

Lets say for stats your dealing with the difference + or - the two parents with the avg stat being set at 50...

In this a halfling might gen for say str when bred with a human a number averaging the two differences valued as the differences between the accepted norms (50)... -30 + - 10 = -40 + 50 = 10/2 and would get a random of +1 to +5 in str.

This is a little less exacting then using a just the two parents avg. stats. However allows for a much greater range of produced outcomes.

And further still for an ability on/off and the variable range (the difference on avg based on 0 this time) between the two parents ability amount.

for example you might have a race with say stealth bred to a race with out and end up with a bonus to stealth yet not have stealth itself. Or a bonus to mana or any other stat.. I could get into breding out the fire resistance of a necko or adding to night-vision. However I'm sure it's fairly easy to spot how changes could occur to base races.

There's allot more that can be done with this that I don't see really being looked at. Just to open up some some similar path ideas...

pentagruel

I wanted to bring this old topic back up, since I think developing it would really add alot to the favor of gmud, even if i dont play anymore.

The Crazy Animal

I had an old post on here that could be added into the idea:
http://www.greatermud.com/forums/index.php?topic=244.0;all

It basically stated by the end of the topic that each race could be of a nation or kingdom and have slight variances in traits such as the differences between types of dwarfs or types of elves in a manner like D&D treats their races.

One could then place in the game a method of partnering with a PC or NPC of a race type and nationality with the produced child races produced showing up on the character creation screen when rerolling.

Another option would be to allow the user to use the child character as a dupe where before entering the realm they would reach a character selection screen. And be able to play one character at a time. And would allow the player to experience the game from a generational POV.