Thought a thread with a progress report might come in handy. I've been trying to keep up on the forums, but between petty bickering and drunkin nonsense I'm Really not sure how far along you are. Also, as an after thought maybe restrict this to Dc and Vitoc only so you dont have to sift through 20 pages of nothing to find out how much has gotten done. For those of us out here like me who just can't wait to play? ;D
Edit
Maybe it should be just Vitoc, Dc does tend to ramble when he drinks....
RAMBLE haha, yeah thats ok. I'll set up a perm locked thread of direct update info at some point but i can give the scoop now.
Right now I have a fully developed theme for the realm. Size wise its quite large simply because of the mechanics of the theme. I have several people, i dont have an exact count atm cause I've basically done no record keeping, that are helping with various areas. I've attempted to keep everyones work load to a minimum and have only handed out small tasks. Small tasks=goals within reason. Right now people are working on cities. The basic map, the moduless area, will include all the starting zones which are based on class and alignment and the areas in between. I've been working on ranking up my gunbound character this break, so I really havent got alot of work done. I have completed the level 1-5 area minus anything i feel i need to add. (I want there to be more to do in the area than any character would need to/want to do. which means lots of quests and such to be had) The area includes 3 towns,1 for each archtype(magic combat stealth) and a various areas ranging from complex to very simple. There are the 1 room arena type areas, as well as larger explorable areas with quests NPCs monsters and so forth. The idea being that a character can gain more exp in groups, but can also go solo. I've played several MMORPGs recently.
The level 1-5 area should seem overwhelming large, but innately simple to experienced mudders. I've done everything i could do to give it a complex and well developed feel, while still staying in the majormud simplicity.
I've looked over my work I did for my initial calculations for 1-handed combatant enhancements. I'm working on making it less complicated and something that is translatable into coding(rather than translates into textblocks). Its be much easier for combat enhancements to be handled in coding (class abilites) rather than having vast amounts of spells and textblocks for each and every weapon.
I've also been looking into expanding the abilities of summoned/charmed monsters. These abilites easily translate into new classes. An exciting change for greatermud.
Nothing grand comes to mind atm, OH no pirate class in greatermud, thats just silly.
Sounds great DC.
As for the engine, here's a summary of the items that are implemented and working (that I can remember off the top of my head):
- Login - No more WG! ;)? You login and boom, you're in the game.? I may try to add another menu layer where you can have multiple characters under the same login, but I need to decide whether that would be such a good idea or not;? maybe we should make it configurable.
- Character creation - It's not pretty but it works and it let's people properly distribute their CPs and change their last name
- Items currently give their proper AC and spellcasting bonuses, but most of the abilities still need to be hard coded in.? I've already got a fairly thorough list of the corresponding ability values so when I do sit down to add the others it should be fairly easy, if not tedious.
- A combat system is in place - Swings per round is wrong but accuracy and damage is working properly.? Mobs do their respective attacks, including spells (which are doing negative damage atm but I'm thinking it's the spell damages were set up sort of like negative healing).? All weapons use their respective swing messages, and mob attacks use their messages as well.? DR is working, crits are working, backstabbing is working, dodge is not yet.? PVP works (with no alignment penalties currently).? Death transfers you to the current map's specified HOD
- Stealth is implemented and working, but hasn't been very well tested yet
- The environment is pretty much finished, at least most of the common things are: Doors, gates, using keys, opening/closing, autoclosing/locking after a specified delay, traps, action exits, exits requiring actions, etc., all working.? Still need to work on lighting.
- Regen is working... sort of.? NPCs need some work.
- Economics - Shops work, buying and selling works.? Mobs drop their respective cash values.? Giving and dropping work.
- Communication - Talking (currently a . prefix is required), gossiping, telepathing work.
- Experience is properly gained.? You can buy training if you have the appropriate exp and train your stats.
- Top # list works
- Two color pallets are implemented, 0 and 2.
- Persisting state to and retrieval of state from the DB is currently working properly for Players and Mobs.? Shops and rooms need some work.
- All game-specific text and colors are an exact match AFAIK, Megamud feels right at home in it.
Initialization is extremely fast (like 10 seconds).? When running the realm it is stable and only occupies about 100MB of RAM.? Everything necessary is stored in RAM so there is no need to retrieve data from the db after initial startup; IDE HDs and lower end systems should perform quite nicely.
The things I will be focusing on immediately:
Spellcasting for players - this ties in heavily with abilities, so neither one works without the other.
Lighting - should be fairly simple to implement
Slated for later:
Alignment (everyone is currently neutral)
Textblocks
These forums are exactly what I needed to light a fire under my ass.? The past couple weeks I've been taking a breather, but I'm motivated once again.? As soon as I get my ghetto box running (need a cpu and mobo) I will run an engine-testing realm 24/7 for people to log in and see the engine progress.? The realm won't be fun, but it will serve to test all the functionality of the engine, so I'd appreciate any feedback on bugs and what not.
Whew... I think that's about it.? So nice to have a forum where I don't feel like I'm walking on eggshells like I did over at MudForums.? Was just waiting for Metro to ban me or to kill some of those threads.? Anyway, this will be my outlet now.? It should also increase the communication between DC and I, seeing as how he's usually only available to chat after 2am, with roughly a 30% chance anything he says will be coherent. (nudge DC)
PS.? I want everyone to know I'm going to strictly focus on getting the engine to be an almost exact match.? I know there's all kinds of great ideas floating around, and all of them are going to be very plausible with this new engine.? After we get the basic engine finished and working relatively bug-free, then we will start adding in some of these engine-specific ideas, possibly as configurable options.? Just so you all know, I'm not ignoring the ideas, just concentrating on the task at hand.? As for content-specific ideas, I believe those have a better chance of making it into the initial realm, and DC has complete creative control in that department.
When will this fantastic ground breaking game be available for us to play?
There are simply too many dependant factors to make an accurate judgement of time at this point. It is post holidays now, so more progress is getting done at this point. At least on my side. Although I admit not everything I'm working on is slated for initial release, so I'm not being very pragmatic in my approach. But things are getting done. Which is a good sign.
I've found that if you have a beta mud up that people can walk around on, you'll actually get more work done, since people will be encouraging you to work. It always feels good to see people playing in a world you created.
Yeah, it would be nice to see a demo of things.
Are you doing much more than laying out some rooms in nightmare? Cuz that's about the only thing ive seen so far.
The majority of what I'm working on isn't directly being put into the databases. I'm working on realm epic quests atm..lemme post at least the templates I'm working on, this is all posted in the development section but I can't exactly have everyone poking their heads around in there.
EPIC QUESTS
LVL 25
- Quest 1:
LEVEL 30
- Quest 1 sub1:
LVL 35
- Quest 1 Finale:
LVL 40
- Quest 2:
LVL 45
- Quest 2 sub 1:
LVL 50
- Quest 2 finale:
LVL 60
- Quest 3:
LVL 65
- Quest 3 sub 1:
LVL 70
- Quest 3 finale:
LVL 75
- Quest 4:
Alignment quests
LVL 8
- Quest 1:
LEVEL 12
- Quest 2:
LVL 18
- Quest 3:
LVL 26
- Quest 4:
LVL 30
- Quest 5:
LVL 36
- Quest 6:
LVL 41
- Quest 7:
LVL 51
- Quest 8:
LVL 57
- Quest 9:
LVL 65
- Quest 10:
Class+Alignement Quests
LVL 5
- Quest 1:
LEVEL 9
- Quest 2:
LVL 13
- Quest 3:
LVL 20
- Quest 4:
LVL 22
- Quest 5:
LVL 25
- Quest 6:
LVL 28
- Quest 7:
LVL 32
- Quest 8:
LVL 35
- Quest 9:
LVL 40
- Quest 10:
LVL 42
- Quest 11:
LVL 47
- Quest 12:
LVL 50
- Quest 13:
LVL 52
- Quest 14:
LVL 55
- Quest 15:
LVL 58
- Quest 16:
LVL 60
- Quest 17:
In theory every class+ alignment combination will have 17 unique quests..so Good Witchunters and Evil theives will have 17 basic quests that they do different from every other class/alignment. Each alignment will have 10 quests that they have unique to them selves..so good, evil and neutral will have 10 different quests for each. The epic quests are divided into 3 groups, blance and chaos 1 and chaos 2..chaos is divided between those who wish to destroy and those who wish to preserve the comflict between good and evil...Right now I'm working on finishing up these story arcs, which is a long process that involves lots of back and forth, because I'd like the quests to be as interlaced as possible...Thats what I'm working on.
Either way running a beta right now would be futile as both content and code are being worked on. No one would have any idea whats going on based on the game play. It would just cause myself extra grief.
I can open up a demo of the engine, but the problem is content.? I don't have the time or patience to create content that is the least bit entertaining.? I created 21 linked rooms of boringness the other day and was exhausted (was working with raw tables).? Heh, we have some umm.... other "familiar" content we probably shouldn't use.? Hmm... it's not like we're going to go live with it though, so maybe there's no harm?? Maybe if we cut just a chunk out of that content we'd be ok?
I could send you something I suppose. Is it easy enough for you to change the player start room or do you want me to make the start room a particular number?
Really rough. Like gravel.
Well yes, it will be very rough. I'm thinking I'm going to use a small section though. But I'll probably make it one of the more complicated areas. That way we'll have lots of things in the database that 'test' worthy.
Oh yeah..do I need to set up deathrooms for the beta...or umm can ya die yet :p
Yes, you can die.? ;D
Right now the start and death rooms are hard coded, so just tell me the map and room numbers.? I finished the new login system.? Need to fix a slight bug with what happens when someone gets rerolled but other than that we should be good to go for basic testing.? I'm buying a mobo/cpu this weekend to replace my dead server.? Once I get that going I'll probably have it run the realm 24/7.? Unfortunately, I'm on dynamic DSL so I don't think there's any way for us to forward port 23 to the new server from greatermud.com, but I have gmud.dyndns.org which I guess will have to suffice until we get serious.
I don't know much of anything about the hosting. But if there is something you need that is out there I've had lots of people offer various things...hocalbbs offered to run a test board..or..maybe it wasnt hocal..anyway hocal bbs offered- something. :p I take wonderful notes.
SIMILAR TO THEM NOTES....now mocking me...cause you never know when my drunken ass will read this....I might stirike back.
I have my own ninjas...
phear me.
Any new news?? My buttcheecks are clenched in anticipation? ?;D? I have a feeling that GreaterMud will DeathCow MajorMud lol guess I should find a new DeathCow'd picture for here.....hmm (lightbulb flickers and pops a few times in head)
EDIT: found a pic I hope you can appreciate DC... ;D (took a lot of pondering to get this one, right?)
Well I know where you came from now... :P
Ok...its 4:11 am...so follow me here..greatermud is suppose to be the future...what i want from this game is to allow mud fans to have something to do...I have very little i exspect from this cash-flow wise. I would think that i could get some people to pay for a cheap license..that will cover their games future...I'd also guess that i could get peopl to pay for mods.....My idea of payment are more like..a drink at the ar for me..rather than a living..but if metro attacks me with powerful mods who knows...amybe I'll strike back..I'm looking to make a game...for people to play. I hope people enjoy it.
jack<morgan.
Better? ;)
Yeah..I like it...
I don't remember posting in this thread this morning though..thats scary.
It it were THAT scary, it wouldn't happen so much ;)
As far as paying goes: I'd pay a small fee to be able to run a board. I've wanted to run a MMud board for a long time, but I can't afford $2500 in software or whatever 4 digit price tag it is these days.
Like sending vitoc and me a shot...ohhh vitocs got some woman milling about his home that might like a shot too.. :p
I agree with Pyscho, I would be willing to pay a reasonable fee to host a board but Metropolis is priced way the hell to high for me. I'd go so far as to by a server dedicated to running it! Can't wait till we get to see a beta model of this thing! :)
Heh, maybe you should buy Vitoc the memory he needs to get the GMUD server back up...
icq me what he needs for server , i'll see what i can do
9608581 icq
Damn, someone tell Vitoc about this.
I wish i knew..there is a post somewhere.. he wanted some kinda ram...god..I'm a bad record keeper.
btw the server is only down so we can fix the problems alrdy found. Its not a hardware issue.
he needed a 256mb stick of 133 sdram if I remember correctly
Yeah.? I'm looking for a 256 meg chip of PC133 RAM to bring our badass server up to a mindnumbing 512 megs of RAM, the most our mobo supports. ;)
And yes, the lack of ram is not holding up progress.? ?However I'll be running a test realm 24/7 when I do get it.
As for progress, I haven't been working on it much for the past week or two. My inspiration comes in spurts, and I'm getting inspired again so I hope to make some good progress this next week.
My bad, then.
Your bad=gmud good :p
grin , ok. like i said before , anything a non programmer like myself can do , jus lemme know
Quote from: Vitoc on Feb 24, 2006, 12:05 PM
Yeah.? I'm looking for a 256 meg chip of PC133 RAM to bring our badass server up to a mindnumbing 512 megs of RAM, the most our mobo supports. ;)
And yes, the lack of ram is not holding up progress.? ?However I'll be running a test realm 24/7 when I do get it.
As for progress, I haven't been working on it much for the past week or two.? My inspiration comes in spurts, and I'm getting inspired again so I hope to make some good progress this next week.
Must be hard to get back into after two weeks. Man what a project for just one guy. I mean yeah I can see writing a mud by yourself but a megamud compatible clone is a whole different story. At least it's .net though. I love .net
Quote from: Core on Mar 08, 2006, 09:44 PM
Must be hard to get back into after two weeks. Man what a project for just one guy. I mean yeah I can see writing a mud by yourself but a megamud compatible clone is a whole different story. At least it's .net though. I love .net
Yes.? It wasn't easy to get back in the groove.? However, I got the server up and plan to start tackling issues as they arise.? I'll run the realm on my dev box for the weekend in order to catch and debug exceptions and then I'll transfer it over to the real server to run for the week (assuming it survives ;) )
Thanks for everyone's patience!
The realm can be entered through:
vitoc.com
(forgot I had that domain ;) )
...man vitoc.com is ruuuff.
But, HELL-YA!!!! Keep up the frigging good work!!
OK now I'll finish up the area I was planning on sending in for the beta realm.
Donno I've just been busy I'll log on if ya need server load though... just let me know.
Umm people arent logging in cause there isnt all that much to test ^^
I believe I've handled all the ghosting issues. I also fixed the # of swings issue which was slightly off. It should match MME's swing calculator exactly. Finally, I cleaned up the character creation screen a bit so it clears the field when you first start typing in it.
Going to try to get the word wrap issue fixed by the tomorrow.
Quote from: Vitoc on Mar 25, 2006, 02:19 PM
I believe I've handled all the ghosting issues. I also fixed the # of swings issue which was slightly off. It should match MME's swing calculator exactly. Finally, I cleaned up the character creation screen a bit so it clears the field when you first start typing in it.
Going to try to get the word wrap issue fixed by the tomorrow.
I thought it was fixed...its works on my megamud.'
maybe thats just because i said it.
Quote from: DeathCow on Mar 25, 2006, 04:01 PM
Quote from: Vitoc on Mar 25, 2006, 02:19 PM
I believe I've handled all the ghosting issues. I also fixed the # of swings issue which was slightly off. It should match MME's swing calculator exactly. Finally, I cleaned up the character creation screen a bit so it clears the field when you first start typing in it.
Going to try to get the word wrap issue fixed by the tomorrow.
I thought it was fixed...its works on my megamud.'
maybe thats just because i said it.
So words aren't getting split on your terminal? ???
On mine it will cut words right in half if they fall at the end of the line. If I do manual word wrapping it sounds like it screws up YOUR terminal. I just can't win! hehe
Productive day today was.
Race/Class/Level restrictions should work now. When listing items at shops it should reflect these restrictions. Titles are sort of implemented. Still need to account for male/female for the titles that need it. Actions should work. Fixed a few other random things.
nice vitoc..very nice.
very cool.
TCA
hehe
Animal X - Rogue Priest|Rogue Priestess
In Major MUD when do you decide what gender your character will be? ???
Never. It is based off of your BBS account's sex setting.
Quote from: Darmius on Mar 27, 2006, 01:18 PM
Never.? It is based off of your BBS account's sex setting.
Ok, I'm just going to ask the user when they create their character or reroll, after prompting them for race and class.
Quote from: Vitoc on Mar 27, 2006, 02:16 PM
Quote from: Darmius on Mar 27, 2006, 01:18 PM
Never. It is based off of your BBS account's sex setting.
Ok, I'm just going to ask the user when they create their character or reroll, after prompting them for race and class.
Sounds good to me :p
Women should get -10 int and a +1 to go into a berserker rage. And also be easier to track once a month. ^^
Done. (less dc's ideas ;) )
Animal X should no longer be going through a sexual identity crisis.
Grin sounds good to me but you should put in a change sex command though just incase someone hits the wrong key.
TCA
I just got a free level somehow.. got enough xp for level 3, but it let me train right to level 4 as well.
Same thing with level 5. Seems to be granting two levels for each plateau.
Sweet so in 1,120,000 years ish I should be level 77
(http://forumshq.com/attachment.php?attachmentid=6953&stc=1&d=1143514830)
so um I reloged after some wierd lag...At first i couldnt get into the realm..once I hit g it jsut froze..but a few hours later when I got back into the realm..
Also here: orc lieutenant, thug, orc rogue, mercenary, mercenary, orc rogue, mercenary, or
c rogue, orc lieutenant, orc rogue, mercenary, orc sentry, mercenary, mercenary, orc lieut
enant, orc sentry, orc lieutenant.
So you just typed g and hit enter and then nothing happened?
When I woke up this morning I couldn't do anything either.? However, an exception had not been thrown.? It must be a flaw in logic somewhere that is waiting for something to happen.? Obviously it's something someone typed that wasn't accounted for, so it probably wasn't something Mega typed since we would've run across that previously.? Perhaps it's g followed by the return key?? Anyone else have any accounts?
Btw, I restarted it this morning, which is why it let you log in later.
Quote from: The Crazy Animal on Mar 27, 2006, 08:37 PM
Grin sounds good to me but you should put in a change sex command though just incase someone hits the wrong key.
TCA
I don't think people should be able to spontaneously convert from one sex to the other on key.? ?I believe that should be more of an "ability" that can be implemented in a room (think hospital) or even in a sick twisted spell (egrin), so that's more of a content issue.? ?At any rate, there will be at least one way for someone to accomplish this task.
level 75 mage spell. Castrate
The G lag happened to me once yesterday, only lasted about 10-15 seconds then the game started scrolling by. Then earlier that day it happened while in the realm, I thought the game crashed :'(
Quote from: The Crazy Animal on Mar 27, 2006, 08:37 PM
Grin sounds good to me but you should put in a change sex command though just incase someone hits the wrong key.
TCA
Other games I've been on let you change class/race/gender up until a certain level (level 4 seems to be a pretty common cut off). This allows you to figure out what you want to do with the stats you have as well as gives you time to fix any of those "oh shit" moments that happens when rolling chars.
Quote from: Valentine on Mar 28, 2006, 03:10 PM
Quote from: The Crazy Animal on Mar 27, 2006, 08:37 PM
Grin sounds good to me but you should put in a change sex command though just incase someone hits the wrong key.
TCA
Other games I've been on let you change class/race/gender up until a certain level (level 4 seems to be a pretty common cut off). This allows you to figure out what you want to do with the stats you have as well as gives you time to fix any of those "oh shit" moments that happens when rolling chars.
Jane enters the Realm.
Jane is looking down.
Jane says "oh shit, what is that!?!?"
Jane removes her penis.
The new item restrictions don't remove "illegal" items from you if you had them before the change. And my mage can't use the quarterstaff.
Also
Proteus Genericname - Prestidigator
is the coolest title ever, can I permanently have that? It'd be really cool if I was a Kang with that title.
I wouldn't think it would remove them...and the item restrictions for 'staff only' require classok tags so we'll have to wait for that to get coded in.
Quote from: DeathCow on Mar 28, 2006, 06:52 PM
I wouldn't think it would remove them...and the item restrictions for 'staff only' require classok tags so we'll have to wait for that to get coded in.
Odd. I
did code that in. However, there aren't any class ok tags on the quarterstaff. wtf?
Quote from: proteus on Mar 27, 2006, 08:57 PM
I just got a free level somehow.. got enough xp for level 3, but it let me train right to level 4 as well.
Same thing with level 5. Seems to be granting two levels for each plateau.
This has been fixed. Thanks for the heads up.
Oh certain items must be hard coded, probably the ones that were in the database before they added the ability :p
Monsters are rgening on a universal timer rather than a per room/monster timer.
And um
tasloi villager casts net on you for 1 damage!
tasloi villager casts net on you for 1 damage!
tasloi villager casts net on you for 1 damage!
tasloi villager casts net on you for 1 damage!
giggle.
oh and I jumped from needing 68 trillion to level to needing 98 trillion to level.
Quote from: DeathCow on Mar 29, 2006, 03:58 AM
oh and I jumped from needing 68 trillion to level to needing 98 trillion to level.
That old value was the wrong value. Previously, every 2 levels you got a "free" level. That was the exp for the "free" level. Although that's fixed, we still need a better exp formula so it doesn't get so crazy at high levels.
This works until about lvl 14:
Total exp for level = (((Class mod + Race Mod) * 2 ^ Level) / Level + 1) * 1000; for level > 2
Race and Class mod would look like: Dwarf = .30 Warrior = 1.0
After that I would go linear instead of exponential and do:
Total exp for Level = (Total Exp for level - 1) + (((Class mod + Race mod) * Level * 5) * 10000 );
Exp table for a Dwarf Warrior:
To make lvl: 2, you will need: 1300
To make lvl: 3, you will need: 2600
To make lvl: 4, you will need: 4160
To make lvl: 5, you will need: 6933
To make lvl: 6, you will need: 11885
To make lvl: 7, you will need: 20800
To make lvl: 8, you will need: 36977
To make lvl: 9, you will need: 66560
To make lvl: 10, you will need: 121018
To make lvl: 11, you will need: 221866
To make lvl: 12, you will need: 409600
To make lvl: 13, you will need: 760685
To make lvl: 14, you will need: 1419946
20: 7 mil
30: 24 mil
40: 48 mil
50: 78 mil
60: 115 mil
70: 158 mil
Not so much....thats like..way f'n off.
The sad part is that its more compicated than I could reasonabily derive. I'm sure I can work out a better system anyway.
Yea i've been playing with the MMud exp numbers and some formulas... wtf are they using?
Don't know if this is significant, but the training room has a shop listing.
Quote from: proteus on Mar 30, 2006, 08:37 PM
Don't know if this is significant, but the training room has a shop listing.
Its not... :<
When is this thing going to be ready? What are u working at metro pace? I reckon I could learn to code, write my own mud and have it ready to go before you guys are done.
Quote from: kalus on Apr 10, 2006, 05:37 AM
I reckon I could learn to code, write my own mud and have it ready to go before you guys are done.
Please do this.
And be sure to have a forum put up so that people can hassle you when
you don't magically get it done right away.
Believe me, I understand your frustration.? I want to see this thing move forward more than anyone else here.? I've just been completely swamped at work, and it's cutting into my spare time.? We're finally nearing the end of major phase of the project we've been working on at work, so I plan to get back to work on Greater MUD this week.
PS. Even if the engine were completed right now, that's only half the battle. How is content coming along DeathCow?
Is content still being done using Nightmare and MMud? Or a more direct way?
Quote from: kalus on Apr 10, 2006, 05:37 AM
When is this thing going to be ready? What are u working at metro pace? I reckon I could learn to code, write my own mud and have it ready to go before you guys are done.
Some people have zero patients. Something falls off their precieved timetable (thats not even a development time table) and they get all pissy and jumpy and angry.
Maybe he should go learn to code, make his own mud and watch as people flame him over it. Then he might understand. Eather that or he'd bang out some sub par piece of junk and think he was god.... eather way, he'd be out of your guys hair.
If this were my job and all I was doing it be ready by now. But its not, and unfortunately my work time on it is limited.
My biggest problem is that my original plans were a little to large for what I have the time to work on. So I had to revamp and rework a few things. ATM I'm filtering through a 25,000 room module I made for majormud and I'm cutting it up and using it. Reworking a few things so that I can accomplish my goals. Its working out though..things are shaping up,
This is a big project though, so yeah its gonna take some time.
Laugh..I'm proof reading some room descriptions I made. All I can say is
Luagh.
doh- realm is vitoc.com port 23?
It wouldn't let me post my full update txt file so I'll do a summary.
Inserted Items 2048;3000-3083 <lots of items left to add>
Inserted Messages 9000-9248;10000-10839 <still more to add>
Inserted Monsters 2000-2609 <still more>
Inserted Spells 2000-2564 <ekk>
Inserted 1/4000-4284;1/4286-4442;1/4444-4714;1/5000-5036;1/5038-5532;15733-6928;17350-11042 <So added about 5000 rooms, but only about 70% of them are complete>
Inserted textblocks 10000-11029 <I'm sure i have about a billion more to make>
Quote from: DeathCow on Apr 13, 2006, 06:14 PM
It wouldn't let me post my full update txt file so I'll do a summary.
Inserted Items 2048;3000-3083 <lots of items left to add>
Inserted Messages 9000-9248;10000-10839 <still more to add>
Inserted Monsters 2000-2609 <still more>
Inserted Spells 2000-2564 <ekk>
Inserted 1/4000-4284;1/4286-4442;1/4444-4714;1/5000-5036;1/5038-5532;15733-6928;17350-11042 <So added about 5000 rooms, but only about 70% of them are complete>
Inserted textblocks 10000-11029 <I'm sure i have about a billion more to make>
I'm working on populating shops atm. This is such a huge pain.
Hey vitoc, would you mind to much If i changed it so in the items database the description was all set up with the description linking to a textblock. Ie the first line would jsut be a textblock number, and the description would be saved under that number in the textblock database?
oo better yet, I could just leave it blank so I could do it either way, and If i wanted to just use a textblock <cause I can copy/paste that way> I could just enter the textblock number as the Read textblock.
Yeah, you can use textblocks if you want. I'll just modify the converter to see if there is no description and if not, it will move the description over from the textblock. OOC, why would you want to use them? So you don't have to break up the descriptions into lines?
That and most of the descriptions in the editting forum are too long :p
Quote from: DeathCow on Apr 14, 2006, 04:17 PM
That and most of the descriptions in the editting forum are too long :p
How well do you know Syntax? Maybe you can get him to modify NMR to work with our DB structure? Most of the logic will be the same, just a different backend. No descriptions would ever have to be broken up into lines then and length wouldn't be an issue.
Quote from: Thesifer on Apr 16, 2006, 04:18 PM
? Is the server currently up?? I haven't been able to log in.
No, but I will bring it up tonight.? I fixed a few issues yesterday and then got about 75% through the framework for spellcasting and had to leave.? I should be able to get instant spells like healing working tonight although I think it will take some time to get it working well.? Oh yeah, and I was way off on accuracy (on all accounts) but that should be dead on by tonight as well.
Increasing health should now give you bonus HPs (althouth it's currently a constant based on your class's min/max hp gains).? When you reroll you will no longer be keeping your old Max HPs. ;)
Ok.? Accuracy is fixed.? Healing spells work.? Monster combat spells actually do their proper damage now (I think, untested atm).
PS. The server is up again: vitoc.com
Couple questions...
is whats in the demo going to be in the actual game, because if so im gonna start making paths for megamud and stuff.
Second, if healing spells are working are they available in the demo and if so where?
Thanx
Kal
No, those 21 rooms I created will probably (see: hopefully) not be in the actual content.? I will add in a low level spell shop tonight so people can at least test healing spells, and combat spells when I get those implemented (hopefully this weekend).
:angel5: sounds good
Quote from: Vitoc on Apr 16, 2006, 09:32 AM
Quote from: DeathCow on Apr 14, 2006, 04:17 PM
That and most of the descriptions in the editting forum are too long :p
How well do you know Syntax?? Maybe you can get him to modify NMR to work with our DB structure?? Most of the logic will be the same, just a different backend.? No descriptions would ever have to be broken up into lines then and length wouldn't be an issue.
I am a vb.net programmer.
I don't know if I'd be so great at making a Nightmare Redux for Gmud. I haven't actually edited a realm with it and I don't know if I have the basic knowledge of how the program works to do it at all.
I know I could get some basic tool together for editing shops. Especially if GMUD dats work just like MMUD dats. It's sql right?
Quote from: Core on Apr 20, 2006, 09:10 PM
I am a vb.net programmer.
I don't know if I'd be so great at making a Nightmare Redux for Gmud. I haven't actually edited a realm with it and I don't know if I have the basic knowledge of how the program works to do it at all.
I know I could get some basic tool together for editing shops. Especially if GMUD dats work just like MMUD dats. It's sql right?
It's using a SQL database, yes. Personally, I'd like to see an editor that works on this new format so I don't have to convert from the other format. However, it's DC's decision since he's taking care of content.
Fixed a couple bugs this morning and added a boring spell shop to the west. I'm going to concentrate on spellcasting this week.
The speed difference between majormud and greatermud is amazing. I am in awe. I mean we all know worldgroup is a steaming pile of dung but my god.
Hey I found a PC100 128 PIN 128mb ram stick in a computer I was throwing away when I moved. Still need it?
Quote from: Core on Apr 26, 2006, 10:33 PM
The speed difference between majormud and greatermud is amazing. I am in awe. I mean we all know worldgroup is a steaming pile of dung but my god.
Hey I found a PC100 128 PIN 128mb ram stick in a computer I was throwing away when I moved. Still need it?
Yeah, it's definitely a light weight and quick telnet server without all the crap that comes with WG. As for the RAM, we're using DDR now, but thanks for the offer!
I have a stick of ddr too. It's only 250 megs. 3300 i think and good quality ram.