October 27, 2021, 05:23:45 pm

Author Topic: poison traps  (Read 8442 times)

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Offline Gardner Denver

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Re: poison traps
« Reply #15 on: September 11, 2012, 07:00:08 pm »
In majormud, the vine bridge trap is disarmable and passable.  And mod 8 (darkened tunnels) all traps were also disarmable whether it was damge or poison trap.

This statement is true although there was some weird bug with the vine bridge about the trap not resetting until cleanup or something.

Offline Stalkerr

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Re: poison traps
« Reply #16 on: September 11, 2012, 07:07:35 pm »
This statement is true although there was some weird bug with the vine bridge about the trap not resetting until cleanup or something.

There is a no database information about what to do when these type traps are disarmed.

Offline Crabster

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Re: poison traps
« Reply #17 on: September 12, 2012, 04:36:12 am »
ermuhgawd.

dont make me write u a poem cuz

Offline Gardner Denver

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Re: poison traps
« Reply #18 on: September 12, 2012, 09:32:18 am »
There is a no database information about what to do when these type traps are disarmed.

Normally the traps would reset after a few minutes but the vine bridge would only reset at cleanup.  Even though it was a bug, metro never fixed it.  Shocker I know.