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GreaterMUD Discussion => GreaterMUD Ideas => Topic started by: Savik on Jun 15, 2012, 01:07 PM

Title: Healbot idea
Post by: Savik on Jun 15, 2012, 01:07 PM
I played on a board once where you could telepath '/healbot @home night hag' and check to see if a monster was home or not and the regen time until it would be. Any chance of upgrading healbot for this? Thanks
Title: Re: Healbot idea
Post by: Gardner Denver on Jun 15, 2012, 01:21 PM
We do not currently have the ability to see that information, so not at this time.
Title: Re: Healbot idea
Post by: twogirlz on Sep 11, 2012, 05:28 AM
This was one of the mmud mudop functions, you could sys stat a room with a  boss in it and it would say when it last died, and check it against the db, then return a value.
Title: Re: Healbot idea
Post by: Stalkerr on Sep 11, 2012, 05:44 AM
Something similar to this could be emulated with clever responses.
Title: Re: Healbot idea
Post by: Gardner Denver on Sep 11, 2012, 09:12 AM
Quote from: Stalkerr on Sep 11, 2012, 05:44 AM
Something similar to this could be emulated with clever responses.

Well the problem is we can't see when the boss was killed right now.  So there is no way to do it currently.
Title: Re: Healbot idea
Post by: Vitoc on Sep 11, 2012, 12:31 PM
Quote from: Gardner Denver on Sep 11, 2012, 09:12 AM
Well the problem is we can't see when the boss was killed right now.  So there is no way to do it currently.
That would be an easy addition if you're interested.
Title: Re: Healbot idea
Post by: twogirlz on Sep 11, 2012, 07:34 PM
It would be useful for troubleshooting missing bosses as well.
Title: Re: Healbot idea
Post by: Hayden on Sep 11, 2012, 08:09 PM
Quote from: twogirlz on Sep 11, 2012, 07:34 PM
It would be useful for troubleshooting missing bosses as well.

I run into this problem A LOT!!! Every time I go to the COB its missing!? What's up with that? <grin>
Title: Re: Healbot idea
Post by: Savik on Sep 12, 2012, 11:47 AM
Quote from: Vitoc on Sep 11, 2012, 12:31 PM
That would be an easy addition if you're interested.

That would be freaking awesome. Setting up some sort of bot to query the regen times for bosses would hep level the playing field immensely when it comes to lims
Title: Re: Healbot idea
Post by: Gardner Denver on Sep 12, 2012, 11:53 AM
I still say a better idea would be to add some sort of randomized +/- % to the base regen time. 

If we allow everyone to see when a boss is going to regen this is going to do nothing to stop people from putting the boss on a timer.  It's going to make it even far more likely that bosses will be dead.  This simply saves you the trip out there. 

I would however like some method for the ops to see when the last time each boss was killed.  Perhaps through another API.
Title: Re: Healbot idea
Post by: Savik on Sep 12, 2012, 12:56 PM
Quote from: Gardner Denver on Sep 12, 2012, 11:53 AM
I still say a better idea would be to add some sort of randomized +/- % to the base regen time. 

If we allow everyone to see when a boss is going to regen this is going to do nothing to stop people from putting the boss on a timer.  It's going to make it even far more likely that bosses will be dead.  This simply saves you the trip out there. 

I would however like some method for the ops to see when the last time each boss was killed.  Perhaps through another API.

I just think of what a pain in the a** it would be for stuff like Dao Lord, Phoenix, etc. Questing would get even more tedious
Title: Re: Healbot idea
Post by: Vitoc on Sep 12, 2012, 01:00 PM
What if we only made it a negative percent chance?

For example, a 24H regen could regen anywhere from 22 to 24 hours?  You could always go for the sure thing and wait 24H, or if you wanted to risk it a little early, it might pay off.

This would be totally configurable btw.
Title: Re: Healbot idea
Post by: Gardner Denver on Sep 12, 2012, 01:16 PM
Quote from: Savik on Sep 12, 2012, 12:56 PM
I just think of what a pain in the a** it would be for stuff like Dao Lord, Phoenix, etc. Questing would get even more tedious

Yes this issue has been raised as well, by myself and others, but I still think it's a better system than we have now.

Quote from: Vitoc on Sep 12, 2012, 01:00 PM
What if we only made it a negative percent chance?

For example, a 24H regen could regen anywhere from 22 to 24 hours?  You could always go for the sure thing and wait 24H, or if you wanted to risk it a little early, it might pay off.

This would be totally configurable btw.

That would be acceptable as far as I'm concerned. 
Title: Re: Healbot idea
Post by: Savik on Sep 12, 2012, 06:53 PM
Quote from: Vitoc on Sep 12, 2012, 01:00 PM
What if we only made it a negative percent chance?

For example, a 24H regen could regen anywhere from 22 to 24 hours?  You could always go for the sure thing and wait 24H, or if you wanted to risk it a little early, it might pay off.

This would be totally configurable btw.

I like that as well. Regen +/- a defined time.
Title: Re: Healbot idea
Post by: Crabster on Sep 12, 2012, 08:46 PM
Quote from: Savik on Sep 12, 2012, 06:53 PM
I like that as well. Regen +/- a defined time.

agree
Title: Re: Healbot idea
Post by: Jigga on Sep 26, 2012, 09:37 AM
How about adding a parameter such as base_regen_time +/- variance_time

Or even the option to set only + or only - time.

And maybe a maximum + and a maximum -

Then the variance time could be set differently for different monsters.

This way, popularly killed quest bosses, like the phoenix feather bosses, could for example have a MAX regen time of 2 hours, possibly less, but never more.

Bosses like the adult red dragon with a 75 hour regen time could have a large variance, something like 25 to 125 hours. So if you kill it for the level 35 quest, there's the crazy chance it might be back in a day and no one else can quest. Or it may be gone for a long time.

Monsters like Goru-Nezar, Beholder, and Woodlef Lord, that are highly sought after could have a wide range of variance too. Those guys are so popular, once a player (or even gang) gets them on schedule, it's near impossible for someone else to get them. If their regen was like 24 hours they could have maybe a maximum +6 (you dont want them gone too long) and a minimum -12 or so (maybe it'll regen twice a day!)

Just some ideas!
Title: Re: Healbot idea
Post by: mad on Feb 19, 2014, 02:12 AM
Yes add a +/- 10% regen time to all bosses.  +1

It could mean 90-110 regen time for say, guardian golem, no one will wait 20 hours, unless really desperate,  and stops people just timing bosses and hoarding.. something we're all guilty of
Title: Re: Healbot idea
Post by: Jigga on Oct 06, 2014, 01:44 AM
I don't like the idea of @homes. People that put in the effort to actually go and check if bosses are in should reap the benefits. I'm against anything that discourages live play.

I do really like the idea of +/- respawn time to prevent people from keeping bosses on a time.