August 17, 2018, 02:17:33 pm

Author Topic: Armor Changes  (Read 2349 times)

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Offline Jumpin Jack Flash

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Re: Armor Changes
« Reply #30 on: February 03, 2017, 09:35:21 am »
A few more ideas, just for the hell of it...
Is it possible to make the thief's kit off-hand? with an AC of maybe 1? Not sure if anyone actually uses these, but having a constant boost to picklocks and traps instead of having to switch out a weapon might make it enticing.

We can maybe look at making it a "non-worn" item, just in the inventory and gain the benefits without equipping.

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Can we have a look at some of the low level ninja only weapons? I'm just browsing through and noticed that 'kusari gama' while it does not have a level requirement it does have a lower speed/damage ratio than a severed leg and a lower minimum damage... And being that it's 2h and a severed leg is 1h, you can still run an offhand with the leg.

We will be looking at weapons and items once we get finished with updating lairs.

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Is there anything that can be done about the withered walking stick? Maybe add some mana regen onto it, nothing too high as it's not a limited item, but it is level 40+ and that might entice some neutral mage/priests or even druids to look at it.

We're putting special emphasis on little-used items, trying to bring more life to them (serpent scourge/rod of power).  We'll take a look at the WWS and see if there are any warranted changes to be made.


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Just another idea, which I think is possible in the game already, but not 100% sure, but is it possible to change some of the limited staff's/wands that cast spells per day to be unlimited like the nexus spear. But add in a mana requirement to them. So that you can be one of a limited number that can cast some cool spells but it's mana dependent, so you can't just cast it every single round without penalty. Would make some of the lesser used staves more in demand.

This is an interesting concept, but we would have to be cognizant of the fact that this would prevent non-mana characters from being able to use them.  For example, anyone can use the crescent moon staff currently to heal 3x per day.  If we put a mana requirement on this and make it unlimited uses, then some character classes would be written out of being able to use it.  But, we can look at potential ways of making something like this.

Offline cytrik

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Re: Armor Changes
« Reply #31 on: February 04, 2017, 02:11:00 am »
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This is an interesting concept, but we would have to be cognizant of the fact that this would prevent non-mana characters from being able to use them.  For example, anyone can use the crescent moon staff currently to heal 3x per day.  If we put a mana requirement on this and make it unlimited uses, then some character classes would be written out of being able to use it.  But, we can look at potential ways of making something like this.

The idea I had wasn't for all of the usable staffs to have this.  Maybe this is more of an idea/concept once new content gets looked at... Something for high end mages/priest/druids... or mystics with the use of kai...

I just think this type of thing would add to the appeal of some limited items... such like the emerald-tipped crozier, and shimmering greatsword.
Shimmering greatsword already has this whole concept going... unlimited uses but costs 8 mana to use. It's a great little spell, but it's from a lvl 10 weapon.
The large silvery cross has the same thing, costing 15 mana each use for cross of vengeance.

If this could be added to more/new items it would make them very enticing and possibly fought over (good for increased pvp).
Being the only character in the realm with a special spell whether it is an attack, a defensive or an added resistance spell, it might add something to the game. Obviously they would have to be enticing without being overpowered. Therefore attack spells might have to cost very large amounts of mana, so as not to be able to cast them every round.

As for non-mana classes,  they're just going to have to miss out. Obviously this concept would be focused around mana classes, so other items can be added for non-mana classes with different ideas behind them if someone can think of something.

Just some thoughts.