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Author Topic: (Non-bugs) Known yet to be implemented features.  (Read 15187 times)

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Offline The Crazy Animal

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Re: (Non-bugs) Known yet to be implemented features.
« Reply #15 on: January 02, 2008, 04:48:04 pm »
just updating the list

Offline Vitoc

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Re: (Non-bugs) Known yet to be implemented features.
« Reply #16 on: January 03, 2008, 09:04:24 pm »
The whole undead thing should be working now... and animals.


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Offline The Crazy Animal

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Re: (Non-bugs) Known yet to be implemented features.
« Reply #17 on: January 03, 2008, 09:09:10 pm »
The whole undead thing should be working now... and animals.

I'll get testing that over the weekend. and update the list again...

Offline Vitoc

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Re: (Non-bugs) Known yet to be implemented features.
« Reply #18 on: January 04, 2008, 08:26:13 am »
MaxMA ability should now be working, at least as far as equpping/removing items are concerned. (needs testing)


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Offline The Crazy Animal

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Re: (Non-bugs) Known yet to be implemented features.
« Reply #19 on: January 04, 2008, 04:00:40 pm »
max mana should look like this:

Mana: * 218/318

Max mana also needs to work for races.... (elf, half-elf)

(If you have time we would like a Max mana percent ability that works as: Base_mana + Mana_percentage_bonus = current mana
example: the value of Mana_percentage_bonus equals ((Basemana div 100) * (ability value)). So say you have 100 mana base and a mana_percentage_bonus of 10 then you'd get +10 mana from the ability)... It be for the elf/half-elf.... but might be used with spells and items as well...

Also we still need stat changes to apply to the stat page for the other stats... just look at the code you have for agility and make sure it works for all the other stats.
« Last Edit: January 04, 2008, 04:17:43 pm by The Crazy Animal »

Offline Vitoc

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Re: (Non-bugs) Known yet to be implemented features.
« Reply #20 on: January 04, 2008, 08:50:13 pm »
max mana should look like this:

Mana: * 218/318

Max mana also needs to work for races.... (elf, half-elf)

(If you have time we would like a Max mana percent ability that works as: Base_mana + Mana_percentage_bonus = current mana
example: the value of Mana_percentage_bonus equals ((Basemana div 100) * (ability value)). So say you have 100 mana base and a mana_percentage_bonus of 10 then you'd get +10 mana from the ability)... It be for the elf/half-elf.... but might be used with spells and items as well...

Also we still need stat changes to apply to the stat page for the other stats... just look at the code you have for agility and make sure it works for all the other stats.
That little star should show now when maxmana is altered.

MaxMana should work for races as well.


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Offline Vitoc

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Re: (Non-bugs) Known yet to be implemented features.
« Reply #21 on: January 04, 2008, 08:51:27 pm »
HealMana ability should now work (needs testing)
Encum ability should now work (needs testing)
Bashing should now work (needs testing)


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Offline The Crazy Animal

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Re: (Non-bugs) Known yet to be implemented features.
« Reply #22 on: January 05, 2008, 01:50:23 am »
That little star should show now when maxmana is altered.

MaxMana should work for races as well.

Your spacing is off:
Mana: *    8/18

Should be:
Mana: * 218/318

One space not 4.... :)

I'll test the others later toooooooo drunkish

Offline Vitoc

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Re: (Non-bugs) Known yet to be implemented features.
« Reply #23 on: January 06, 2008, 09:19:17 pm »
Your spacing is off:
Mana: *    8/18

Should be:
Mana: * 218/318

One space not 4.... :)

I'll test the others later toooooooo drunkish
Spacing fixed

Healmana is implemented (needs testing)
HitSpells are implemented (some basic testing completed, looks good)
EndSpells are implemented (some basic testing completed, looks good)
Blindness is implemented (some basic testing completed, looks good)
Bashing is implemented (some basic testing completed, looks good)

Regarding HitSpells, I didn't use your proposed style yet.  Maybe 2.0 or even 1.1 in a minor upgrade, but not for this initial release.
« Last Edit: January 06, 2008, 09:21:54 pm by Vitoc »


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Offline The Crazy Animal

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Re: (Non-bugs) Known yet to be implemented features.
« Reply #24 on: January 07, 2008, 03:35:13 pm »
Spacing fixed

Healmana is implemented (needs testing)
HitSpells are implemented (some basic testing completed, looks good)
EndSpells are implemented (some basic testing completed, looks good)
Blindness is implemented (some basic testing completed, looks good)
Bashing is implemented (some basic testing completed, looks good)

Regarding HitSpells, I didn't use your proposed style yet.  Maybe 2.0 or even 1.1 in a minor upgrade, but not for this initial release.

Ok I did a major update to the list. The Hitspell upgrade can go in later thats fine.

Offline Vitoc

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Re: (Non-bugs) Known yet to be implemented features.
« Reply #25 on: January 07, 2008, 03:53:28 pm »
Ok I did a major update to the list. The Hitspell upgrade can go in later thats fine.
You the man.  New list looks great.  8)

I plan on plowing through these over the next couple weeks; I'll keep you up to date on their status.


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Offline The Crazy Animal

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Re: (Non-bugs) Known yet to be implemented features.
« Reply #26 on: January 07, 2008, 06:15:37 pm »
Just did a few more updates - I have a off site list I'm trying to get updated so that we can check against it when we finally get to the point of a wrap up test.


Offline Vitoc

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Re: (Non-bugs) Known yet to be implemented features.
« Reply #27 on: January 07, 2008, 09:07:44 pm »
Just deployed the latest build:

Stat page should now reflect altered stats
All drain spells should work
Fixed that bug with MaxMA not changing on level


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Offline The Crazy Animal

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Re: (Non-bugs) Known yet to be implemented features.
« Reply #28 on: January 07, 2008, 10:28:40 pm »
Just deployed the latest build:

Stat page should now reflect altered stats
All drain spells should work
Fixed that bug with MaxMA not changing on level

updated the list to reflect these and moved the maxma to the fixed file...

Added a few that weren't on the list earlier... Still have to go through some more of them...

Good work on those new ones; things look like they are moving along quite well..

Offline Vitoc

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Re: (Non-bugs) Known yet to be implemented features.
« Reply #29 on: January 08, 2008, 01:39:42 am »
updated the list to reflect these and moved the maxma to the fixed file...

Added a few that weren't on the list earlier... Still have to go through some more of them...

Good work on those new ones; things look like they are moving along quite well..
You and me bro.  v1.0 is just around the corner my friend.


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