June 19, 2019, 11:06:44 pm

Author Topic: (Non-bugs) Known yet to be implemented features.  (Read 15189 times)

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Offline Vitoc

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Re: (Non-bugs) Known yet to be implemented features.
« Reply #30 on: January 09, 2008, 09:07:39 pm »
Just finished the following abilities:
AlterHP,  Perception, AlterDRPercent, ManaRegen, HPRegen, and AlterSpellcasting

Regarding AC(blur) I don't think that reflects on the stat page, does it?


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Offline The Crazy Animal

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Re: (Non-bugs) Known yet to be implemented features.
« Reply #31 on: January 09, 2008, 09:41:22 pm »
AC(blur) does show its just not a currently used ability anymore. The last item that used it was the amethyst pendent thing you get at the blue tower but they switched that to a dodge spell.

Offline Vitoc

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Re: (Non-bugs) Known yet to be implemented features.
« Reply #32 on: January 13, 2008, 04:06:23 pm »
The following items from the list have been implemented, but will need some testing:

Monster DB - Create Spell
Monster DB - Deathspell

Ability 82 (Minor cursed item)
Ability 83 (Major cursed Item)
Ability 84 (Remove Cursed)
Ability 100 (Loyal Item)


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Offline The Crazy Animal

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Re: (Non-bugs) Known yet to be implemented features.
« Reply #33 on: January 13, 2008, 08:59:28 pm »
Nice job

DeathCow

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Re: (Non-bugs) Known yet to be implemented features.
« Reply #34 on: January 14, 2008, 01:41:19 am »
Sadly in MMUD several items are hard-coded.  Its a legacy issue that was never addressed(for consistancy)  There are alot of really wierd things hardcoded that make no sense.  Like any item worth less that 10 gold(or something like that and its only the gold column, not the others) oh and 0 gold doesnt count, auto deletes at clean up.  SO if an item had a value of like 999999 silver and 1 gold it would auto delete but an item worth 1 copper 11 gold wouldn't.

DeathCow

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Re: (Non-bugs) Known yet to be implemented features.
« Reply #35 on: January 14, 2008, 01:44:13 am »
Just finished the following abilities:
AlterHP, Perception, AlterDRPercent, ManaRegen, HPRegen, and AlterSpellcasting

Regarding AC(blur) I don't think that reflects on the stat page, does it?

AC(blur) shows on the stat page.  If a spell used that ability it would increase by the abilities value minus the value(enc%) so..(AC+X-(X(ENC%)))

Offline Vitoc

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Re: (Non-bugs) Known yet to be implemented features.
« Reply #36 on: January 14, 2008, 09:24:42 pm »
Just implemented the following abilities (will need testing):

RFir
RCol
RSto
RWat
RLit
ImmuPoison


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DeathCow

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Re: (Non-bugs) Known yet to be implemented features.
« Reply #37 on: January 15, 2008, 01:09:29 am »
I hope that beyond the poison thing we are good to go. Does the blur thing make sense to you?

Offline Vitoc

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Re: (Non-bugs) Known yet to be implemented features.
« Reply #38 on: January 15, 2008, 10:13:05 am »
I hope that beyond the poison thing we are good to go. Does the blur thing make sense to you?
Yeah, I don't know why I was thinking it didn't show it.  I'll try to get that in tonight, along with a couple other items.


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Offline The Crazy Animal

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Re: (Non-bugs) Known yet to be implemented features.
« Reply #39 on: January 15, 2008, 03:28:45 pm »
I hope that beyond the poison thing we are good to go. Does the blur thing make sense to you?

Defence modifier ability needs dev notes..

Offline Vitoc

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Re: (Non-bugs) Known yet to be implemented features.
« Reply #40 on: January 15, 2008, 09:08:00 pm »
Implemented these two features today (needs testing) :
Room DB - Room type (Colliseum)
Evil Points - PVP - Forgive Attacker...


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DeathCow

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Re: (Non-bugs) Known yet to be implemented features.
« Reply #41 on: January 18, 2008, 05:41:37 pm »
Implemented these two features today (needs testing) :
Room DB - Room type (Colliseum)
Evil Points - PVP - Forgive Attacker...


Ah coolness, how have you set up colliseums?  So that you are aware, in mmud the sysop can choose whether or not players will die in these rooms.

Offline Vitoc

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Re: (Non-bugs) Known yet to be implemented features.
« Reply #42 on: January 19, 2008, 10:36:55 am »
Ah coolness, how have you set up colliseums?  So that you are aware, in mmud the sysop can choose whether or not players will die in these rooms.
I just made it so you don't get eps, forgot about the whole dying thing.  :D

Will fix that today.


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Offline The Crazy Animal

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Re: (Non-bugs) Known yet to be implemented features.
« Reply #43 on: January 19, 2008, 01:51:10 pm »
I just made it so you don't get eps, forgot about the whole dying thing.  :D

Will fix that today.

Grin
Write yourself a note that when pvp level limits get put in that they are also off for this type of room.

Offline Vitoc

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Re: (Non-bugs) Known yet to be implemented features.
« Reply #44 on: February 16, 2008, 03:57:21 pm »
Confusion and ConfuseMsg should be working now (in combat it's per swing)
I fixed accuracy again, hehe, should be right this time


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