June 19, 2019, 11:09:18 pm

Author Topic: (Non-bugs) Known yet to be implemented features.  (Read 15191 times)

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Offline Vitoc

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Re: (Non-bugs) Known yet to be implemented features.
« Reply #45 on: February 16, 2008, 04:41:43 pm »
Ah coolness, how have you set up colliseums?  So that you are aware, in mmud the sysop can choose whether or not players will die in these rooms.
I made it so you won't lose a life or drop your gear if you die in one of these rooms now.  We'll make it a configurable setting later.


TGS v1.0 (coming soon)

Offline The Crazy Animal

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Re: (Non-bugs) Known yet to be implemented features.
« Reply #46 on: February 16, 2008, 07:43:35 pm »
I'll update the lists later...

Offline The Crazy Animal

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Re: (Non-bugs) Known yet to be implemented features.
« Reply #47 on: March 08, 2008, 07:55:39 pm »
Added the Magic group related changes that need to be finished prior to a full release...

Offline MudHunter

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c is for cast, thats good enough for me!
« Reply #48 on: July 14, 2008, 02:34:49 am »
Something thats been bugging me, but I completly forget to post is the 'c' command needs to be installed sometime.

When yer attacking with a weapon, you can, say, cast a heal spell, then type 'a' and reattack the last monster you were attacking. In majormud, 'c' does the same with spell attacks. so you could:

:dfir khaos
You cast dfir for 636398 damage!
mist
c
and the c would recast dfir at khaos, instead of having to type it all out again....

Offline The Crazy Animal

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Re: c is for cast, thats good enough for me!
« Reply #49 on: July 14, 2008, 11:51:41 am »
This is in the not yet finished list... I understant its absence might bother you but it's not a bug.. I'll be nice and merge it instead of sticking this in the hall of shame..
« Last Edit: July 14, 2008, 11:53:27 am by The Crazy Animal »

Offline Taint

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Clawed gloves = Do Nothing
« Reply #50 on: July 15, 2008, 12:41:53 pm »
Clawed gloves do not have an effect on:

range of damage punching - I do 3-19 at 12 with 100 str and tige with silk gloves on or clawed
nothing for punch accuracy - miss of 15% at cave worm
nothing for crit range.  33-85 on worm
nothing for average hit as it is 11

really blows.  was looking forward to a punching ogre.  well he still punches just not worth it without style gloves and punch gear.

Offline The Crazy Animal

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Re: Clawed gloves = Do Nothing
« Reply #51 on: July 16, 2008, 09:23:38 am »
Its already in the not yet implemented list... i.e. The abilities that make the gloves work just aren't coded yet.

Offline Taint

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Re: Clawed gloves = Do Nothing
« Reply #52 on: July 19, 2008, 07:53:15 am »
sux.

thanx.

Offline The Crazy Animal

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Re: (Non-bugs) Known yet to be implemented features.
« Reply #53 on: July 19, 2008, 08:44:37 am »
just doing some merging....

Offline Gardner Denver

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Re: (Non-bugs) Known yet to be implemented features.
« Reply #54 on: October 06, 2008, 11:39:46 am »
Updated the list

Offline The Crazy Animal

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Re: (Non-bugs) Known yet to be implemented features.
« Reply #55 on: October 06, 2008, 02:57:51 pm »
Ty Ty crashed out after work so I wasn't around to do it...

Offline Gardner Denver

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Re: (Non-bugs) Known yet to be implemented features.
« Reply #56 on: December 03, 2008, 05:31:38 am »
Updated the list

Offline MudHunter

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Re: (Non-bugs) Known yet to be implemented features.
« Reply #57 on: February 02, 2009, 08:39:32 am »
So the list shows this- "Ability 10 AC(Blur) - this is modified by enc" crossed out as in its done and fixed. Incorrect.

the mage spell ethereal shield uses this, and does not work. Ifin you need me to, I could prolly figger out exactly what its supposed to do, but I'm bettin someone like DC knows offhand  better than I do. the blur is a variable ac, based on what type of armor you are wearing. IIRC, silk or nekkid you got the max benefit, leather a lesser one, and chain even less...

Offline Trios

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Re: (Non-bugs) Known yet to be implemented features.
« Reply #58 on: February 19, 2009, 01:45:16 am »
Ya need to get on that custom statlines. I know, it's in 'the list,' but it's the thing keeping me from playing GMUD right now. I can't stand the standard statline.

Offline The Crazy Animal

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Re: (Non-bugs) Known yet to be implemented features.
« Reply #59 on: February 19, 2009, 07:10:21 am »
So the list shows this- "Ability 10 AC(Blur) - this is modified by enc" crossed out as in its done and fixed. Incorrect.

the mage spell ethereal shield uses this, and does not work. Ifin you need me to, I could prolly figger out exactly what its supposed to do, but I'm bettin someone like DC knows offhand  better than I do. the blur is a variable ac, based on what type of armor you are wearing. IIRC, silk or nekkid you got the max benefit, leather a lesser one, and chain even less...

Crossing it out doesn't mean that its bug free just that its in the game. The point of the list really is to let people know what not to post about in the case of it not being in yet. Sorry for the long delay in the reply but lifes been crazy as of late.