June 19, 2019, 11:10:53 pm

Author Topic: Things that need fixing in the Engine  (Read 14085 times)

0 Members and 1 Guest are viewing this topic.

Offline The Crazy Animal

  • Administrator
  • Master
  • *****
  • Posts: 2448
  • Karma: +18/-20
Re: Things that need fixing in the Engine
« Reply #15 on: February 01, 2006, 10:26:56 am »
grin I was wondering where you were both times..

TCA

DeathCow

  • Guest
Re: Things that need fixing in the Engine
« Reply #16 on: February 01, 2006, 10:34:16 am »
The bar... :p  Well..i assume..what time is he generally starting this? 

Right now I'm in the process of creating a blank database so I can start putting stuff together for the realms content.  Maybe I'll have something for him by tonight :p

And maybe the game will just explode..who knows!

Offline The Crazy Animal

  • Administrator
  • Master
  • *****
  • Posts: 2448
  • Karma: +18/-20
Re: Things that need fixing in the Engine
« Reply #17 on: February 01, 2006, 10:38:45 am »
It looked like 9pm ish but I wasn't around when it started up yesterday.

TCA

DeathCow

  • Guest
Re: Things that need fixing in the Engine
« Reply #18 on: February 01, 2006, 10:47:21 am »
oo..k So for my next trick... hurm..Ok so I'm making something for tonights bruhaha.  But wa we'll see.

Offline The Crazy Animal

  • Administrator
  • Master
  • *****
  • Posts: 2448
  • Karma: +18/-20
Re: Things that need fixing in the Engine
« Reply #19 on: February 01, 2006, 10:53:42 am »
We still don't have any spells in there I don't know if that functions working yet but it could be tested if it was. I also posted about 2 pages of item discriptions too for you to make use of.

Offline The Crazy Animal

  • Administrator
  • Master
  • *****
  • Posts: 2448
  • Karma: +18/-20
Re: Things that need fixing in the Engine
« Reply #20 on: February 01, 2006, 11:34:08 am »
one more thing you forgot to add the basic aid <user> command in.

DeathCow

  • Guest
Re: Things that need fixing in the Engine
« Reply #21 on: February 01, 2006, 11:37:34 am »
No spells yet..well spells should work..but there are no ability tags..so there is no way to learn spells..

Offline The Crazy Animal

  • Administrator
  • Master
  • *****
  • Posts: 2448
  • Karma: +18/-20
Re: Things that need fixing in the Engine
« Reply #22 on: February 01, 2006, 11:53:41 am »
hmm what else could be tested.

the read command
mana regen could be if the spell just echoed a testing message for the cost of say 3 mana or something.


Offline Vitoc

  • Administrator
  • Master
  • *****
  • Posts: 1611
  • Karma: +26/-13
  • Insanity Ensues
    • WebMUD
Re: Things that need fixing in the Engine
« Reply #23 on: February 01, 2006, 12:03:09 pm »
Reading scrolls works, but casting spells needs a crap load of work.  Only healing spells work, but they give generic messages.

I'm about 50% finished fixing the combat model, so # of swings and crit % should be almost spot on by tonight.  I plan on fixing it so rerolling (or being rerolled) doesn't crash the board.  Tonight I will definitely also fix the HPs per level gain, and the exp / level (I swear I had it right at one point).  Depending on how much time I have left over I will start going down the list of the other miscellaneous issues people have posted in here.

I get home around 5pm pst, so look for it go up around 7-8pm or so.


TGS v1.0 (coming soon)

DeathCow

  • Guest
Re: Things that need fixing in the Engine
« Reply #24 on: February 01, 2006, 12:04:35 pm »
there are not textblocks, so no read, nor speaky speaky.

Offline The Crazy Animal

  • Administrator
  • Master
  • *****
  • Posts: 2448
  • Karma: +18/-20
Re: Things that need fixing in the Engine
« Reply #25 on: February 01, 2006, 12:11:01 pm »
One more thing to check on I noticed that even after I had given a few things away I still had multiples of the object in my inventory. I'm not shure if this was just me missing someone giving me the same object and I would have checked this better but it crashed before I could finish testing it.


Offline Vitoc

  • Administrator
  • Master
  • *****
  • Posts: 1611
  • Karma: +26/-13
  • Insanity Ensues
    • WebMUD
Re: Things that need fixing in the Engine
« Reply #26 on: February 01, 2006, 07:19:20 pm »
Ok, it's back up.

Rerolling *should* work without crashing the realm.  HPs per level is fixed (sorry nottyger ;) ) and so is exp per level.  Caps should work in gossips and other communication.  # of swings should be spot on.


TGS v1.0 (coming soon)

Offline Valentine

  • Savant
  • *****
  • Posts: 469
  • Karma: +3/-6
  • Welcome to the human race.
    • myspace
Re: Things that need fixing in the Engine
« Reply #27 on: February 01, 2006, 07:23:56 pm »
...and.....*stupid question alert*...how does one reroll, exactly?

See, this is why someone needs to show me how this freaking thing works...
"...There was always a minority afraid of something, and a great majority afraid of the dark, afraid of the future, afraid of the past, afraid of the present, afraid of themselves and shadows of themselves..." --Ray Bradbury, The Martian Chronicles

Offline The Crazy Animal

  • Administrator
  • Master
  • *****
  • Posts: 2448
  • Karma: +18/-20
Re: Things that need fixing in the Engine
« Reply #28 on: February 01, 2006, 07:50:31 pm »
one would type "reroll" and it would kill the character and any remaining lives.

Offline Valentine

  • Savant
  • *****
  • Posts: 469
  • Karma: +3/-6
  • Welcome to the human race.
    • myspace
Re: Things that need fixing in the Engine
« Reply #29 on: February 01, 2006, 08:02:44 pm »
Merci...someone should publish a gmud for dummies e-book. Ah well...most the commands I tried worked...I just couldn't talk much....maybe that was on purpose?

Since logs are being generated, perhaps a tag for users to put in whenever they encounter a bug would be useful...like just typing "bug" so there's an easy way for those in charge to find them.
"...There was always a minority afraid of something, and a great majority afraid of the dark, afraid of the future, afraid of the past, afraid of the present, afraid of themselves and shadows of themselves..." --Ray Bradbury, The Martian Chronicles