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Author Topic: Weapons ideas  (Read 3236 times)

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Offline Excarkun

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Weapons ideas
« on: October 01, 2009, 11:21:22 am »
Here are some weapons I made and others from Entconn forums..

Jeweled Adamantite Ninjato: Type: 1H Sharp, Damage: 26-60, Speed: 2100, LVL: 55, Str: 85, Enc: 80, AC: 2/1, Acc: 10, BS: 15,
 Abilities: Magical +5, BsMaxDmg +20, Crits +3 ,
 Classes: Assassin

Ebon Blade: 1H Sharp, Damage: 14-30, Speed: 2200, LVL: 50 , Str: 80, Enc: 120, AC: 1/0, Acc: 7, BS: +8, Limit: 0, :
 Abilities: Magical +5, BsMinDmg +3, BsMaxDmg +6 Quality +100,
Casts: Casts: [drain life(894), DrainLife 2 to 8, AffectsLivingOnly, 60%] Class Any


Twin Cobra Scimitars: Type: 2H Sharp, Damage: 6-30, Speed: 2200, LVL: 40, Str: 50, Enc: 100, AC: 1/0, Acc: 6, BS:+1:>> Abilities: Magical +3, Quality +100,, Crits +1,

Also a Weapon that my little brother sent me I'll post it:

Catoblepas Dagger (Rough Draft of a lvl 55/or 60 or LIM 1 Quest dagger for this CLASS ONLY)
---------------------------------------------
Magic:    5
DMG:    1-2
Acc:   -900
Crits:   -999
BSminDMG: +400
BSmaxDMG: +650
BSAccuracy: +950
Casts: Gazes(504) [Slay+1]  20%
Level: 50

Added: Loyal

(The BSAccuracy is 950 to even out the -900 accuracy. This weapon will never hit hand to hand.)
(The slay accuracy of 20% may LOOK absurd. But on a backstab you get 1 swing. Your not swinging 5x.)
(20%x5 is insane. a 1 in 5 shot for an instant kill is not that high. Change to 15% if need.)
(Obviously, this dagger will need to be tested to test the actual bs values. I aimed for around 450-650 possible damage before character bonuses)
(Test play and tweak as necessary, as I never had the time or opportunity to test it on my own BBS)

New Weapons:
earthforged warhammer
Weight: 200
Speed: 2500
Type: 1H Blunt
Req. Strength: 80
Min/Max Hit: 15-39

Abilities: +5 accuracy, magical-5, Level 60, +15 Resist Stone, Casts "Rocks Shred (5-15 damage)" 33%

volcanite sledgehammer
weight: 300
speed: 3000
Type: 2H Blunt
Req. Strength: 100
Min/Max Hit: 22-55

Abilities: +10 accuracy, magical-5, Level 60, +15 Resist Fire, Casts, "Fire Burns (5-15 damage)" 33%
Negates: magma drip, magma heat, temple of fire fire

obsidian quickblade
weight: 50
speed: 1700
Type: 1H Sharp
Req. Strength: 60
Min/Max Hit: 11-27

Abilities: +10 accuracy, magical-5, BS Acc +20, BS Min +15, BS Max +30, Level 60, Casts, "Lacerate (4-8 damage, 15 rounds)" 25%

bone-handled greataxe
weight: 350
speed: 3000
Type: 2H Sharp
Req. Strength: 110
Min/Max Hit: 20-52

Abilities: +5 accuracy, magical-5, Level 60, HP Regen -10, Casts, "Lacerate (3-12 damage, 10 rounds)" 33%

granite cudgel
weight: 190
speed: 2450
type: 1H Blunt
Req. Strength: 80
Min/Max Hit: 13-36

Abilities: +7 accuracy, magical-4, Level 40, Casts, "Rocks Shred (5-15 damage)" 40%

jeweled cinquedea
weight: 50
speed: 1800
type: 1H Sharp
Req. Strength: 60
Min/Max Hit: 8-26

Abilities: +10 accuracy, magical-4, Level 40, BS Acc +20, BS Min +10, BS Max +20







Offline Gardner Denver

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Re: Weapons ideas
« Reply #1 on: October 02, 2009, 02:14:25 am »
Catoblepas Dagger (Rough Draft of a lvl 55/or 60 or LIM 1 Quest dagger for this CLASS ONLY)
---------------------------------------------
Magic:    5
DMG:    1-2
Acc:   -900
Crits:   -999
BSminDMG: +400
BSmaxDMG: +650
BSAccuracy: +950
Casts: Gazes(504) [Slay+1]  20%
Level: 50
Added: Loyal

(The BSAccuracy is 950 to even out the -900 accuracy. This weapon will never hit hand to hand.)
(The slay accuracy of 20% may LOOK absurd. But on a backstab you get 1 swing. Your not swinging 5x.)
(20%x5 is insane. a 1 in 5 shot for an instant kill is not that high. Change to 15% if need.)
(Obviously, this dagger will need to be tested to test the actual bs values. I aimed for around 450-650 possible damage before character bonuses)
(Test play and tweak as necessary, as I never had the time or opportunity to test it on my own BBS)

I hope that such a weapon never makes it into the game.  Ever.  Any weapon that give any chance of insta kill to a player is a bad idea IMHO.

DeathCow

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Re: Weapons ideas
« Reply #2 on: October 02, 2009, 05:31:11 am »
I hope that such a weapon never makes it into the game.  Ever.  Any weapon that give any chance of insta kill to a player is a bad idea IMHO.
Its just bizzare...and the application doesnt even fit with the item description...backstab and eye to eye contact?

Offline mr sinister

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Re: Weapons ideas
« Reply #3 on: June 01, 2014, 09:56:05 pm »
Should not gaze just stun the opponent that seems powerful enough, or can I just run in and out of  ard until I get my auto kill? Plus loyal it is laughable

Offline The Crazy Animal

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Re: Weapons ideas
« Reply #4 on: June 02, 2014, 02:42:40 pm »
Sometimes you have to break stuff to get other things to work better. I'll keep it on my mind.