September 23, 2018, 03:27:55 pm

Author Topic: Spell - Summon (not based on death)  (Read 2208 times)

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Offline strantheman

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Spell - Summon (not based on death)
« on: October 30, 2010, 02:56:57 pm »
There is a post here called "Spell - Summon" where someone would have to have died in order to be summoned.

I think a simpler implementation would be to just have a summon spell that only certain classes can have. Say either Mage 3 or Priest 3 classes, or even just 1 class in particular like a Warlock. The spell would cost 100 mana or some huge % of a players total mana, and it would require at least 2 other people being in a party with them, and it would require an acceptance by the player being summoned.

You cast summon on X.

Foolbitch is trying to summon you. Type accept summon from x to be summoned to their location.

This is pretty much exactly like Blizzard's implementation in WoW, but I think it would be a cool feature, give maybe the Warlock class some value, or add a new dynamic to the game. Possibly it could have negative affects too. Thoughts?

X (kap, nic)
Kap - PVP Realm

Offline The Crazy Animal

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Re: Spell - Summon (not based on death)
« Reply #1 on: November 01, 2010, 01:11:02 am »
It sounds a lot like a resurrection spell. It might work well with some funny spell rules like you can cast summon on a dead body and summon their spirit back into the realm. In this a player must be 1 dead and 2 offline. If a player logs back into the realm the spell ends... Or some similar construct.

Offline strantheman

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Re: Spell - Summon (not based on death)
« Reply #2 on: June 14, 2012, 07:27:07 am »
Hi from 2 years ago!

If what you're saying is it might work better to have a rez as opposed to a summon to keep the game from changing drastically then that's cool. You'd have to make it Priest-2 or 3 could rez, it works on a characters who are dropped to the ground and are in game, and it immediately brings them from <0 health to 50% total health. It would also have to cost 100 mana or something crazy since there is no cooldown system in MMud.

I wasn't thinking resurrection because that sounds more complicated. Summon would add a new dynamic to the game, and you might make Mage-2 classes more viable in parties.
Kap - PVP Realm

Offline The Crazy Animal

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Re: Spell - Summon (not based on death)
« Reply #3 on: July 18, 2015, 09:47:34 pm »
Summon normally gets talked about when creating charmed or wild mobs I should have mentioned that before. Example: TCA summons a charmed giant spider. so it might lead to some confusion. At the moment the game isn't coded to allow you to target a player, mob, npc, or other that isn't in the room either. The basic mechanics is kind of in the sys commands though we can move players around from anywhere in the game. It's kind of a hard call if it would be too abuse-able though.