April 22, 2019, 11:47:18 pm

Author Topic: Mystic Spell Suggestions  (Read 122 times)

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Offline R1dic

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Mystic Spell Suggestions
« on: February 03, 2019, 09:12:49 am »
Playing a Mud should have some depth, and I feel like a great place to start on some of this is with the current spell\power base that exists for all the classes. Since I don't have a complete understanding of the other classes, yet, I want to make some suggestions for the current Mystic skills:

***Changes will be in Green***

Way of the Cat
Reason: This skill is rarely used later on if ever. It makes sense to have a tiny bit of +Illu added once you get it, maybe +10 Illu at first and then scale all the way to +80-100 Illu by the time you hit Lvl 30.
Current State
- Cost: 3 - Lvl 30 Gain Cap - Stealth +15 - BsMinDmg +15 - BsMaxDmg +15 - 90 rounds
Suggested State
- Cost: 4 - Lvl 30 Gain Cap - Stealth +15 - BsMinDmg +15 - BsMaxDmg +15 - +100Illu - 90 rounds

Way of the Rat
Reason: It just seems to make sense that a rat should be immune to poison and disease.
Current State
- Cost: 4 - Lvl 50 Gain Cap - ImmuPoison +100 - 80 rounds
Suggested State
- Cost: 4 - Lvl 50 Gain Cap - ImmuPoison +100 - ImmuDisease +100 - 80 rounds

Way of the Tortoise
Reason: I can't think of a reason to ever want to consider using this outside of just having extra Kai and wanting to cast it for the sake of it. A tiny little boost to this would at least make it something to consider using over something else. This one could also scale all the way up to Lvl 60.
Current State
- Cost: 3 - Lvl 30 Gain Cap - DR +1 - 60 rounds
Suggested State
- Cost: 4 - Lvl 60 Gain Cap - DR +3 - 50 rounds

Pressure Points
Reason: This skill is extremely expensive, and it's not sustainable to use full time which makes it seem like this skill is for one-time use on occasional moments like boss encounters. Since it's strictly for this, maybe it should be a little bit better to justify the cost in the late game. This spell could scale upon getting it all the way up until Lvl 50.
Current State
- Cost: 8 - Lvl 30 Gain Cap - PunchAcc +10 - PunchDmg +3 - KickAcc +7 - KickDmg +2 - JumpKDmg +1 - JumpKAcc +5 - 55 rounds
Suggested State
- Cost: 8 - Lvl 50 Gain Cap - PunchAcc +15 - PunchDmg +5 - KickAcc +10 - KickDmg +4 - JumpKDmg +3 - JumpKAcc - +5 - 30 rounds

Purify
Reason:This move is extremely expensive, and it should remove a lot more than just Poison. I don't think anyone will use this once they know they can just activate Rat form to ignore the need. It could also be useful to maybe be able to use it on someone else.
Current State
- Cost: 15 - Target: Self - CurePoison +9, CurePoison +9
Suggested State
- Cost: 8 - Target: Self or User - CurePoison +9 - RemoveSpells((rotting flesh(143), ember(210), plague(294), diseased(323), leprosy(362), disease(445), plague(446)), Dispell (BlindUser) - Dispell (BlindUser)
« Last Edit: February 04, 2019, 02:51:04 pm by R1dic »

Offline mr sinister

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Re: Mystic Spell Suggestions
« Reply #1 on: April 12, 2019, 01:30:02 am »
How about a knockdown?